My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Dark Prince Fisherman Inferno Dragon Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Fisherman Inferno Dragon Sparky
Giant Snowball
Skeletons Fisherman Inferno Dragon
Zap
Skeletons Dark Prince Fisherman Inferno Dragon Sparky
Barbarian Barrel
Skeletons Tesla Dark Prince Sparky
The Log
Skeletons Dark Prince Fisherman Sparky
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Dark Prince Fisherman Inferno Dragon Sparky
Fireball
Tesla Fisherman Inferno Dragon Sparky
Poison
Fisherman Sparky
Lightning
Tesla Dark Prince Fisherman Inferno Dragon Sparky Archer Queen
Rocket
Inferno Dragon Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fisherman Tesla Dark Prince Inferno Dragon Archer Queen Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Fisherman Tesla Dark Prince

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Rocket
Dark Prince
Fisherman Sparky
Fisherman
Dark Prince Sparky
Inferno Dragon
Sparky
Dark Prince Fisherman Archer Queen
Archer Queen
Sparky

Defense Synergies 2 7

Skeletons
Tesla Fisherman Dark Prince Inferno Dragon Sparky Archer Queen
Tesla
Skeletons Dark Prince Inferno Dragon
Rocket
Dark Prince
Skeletons Tesla Archer Queen
Fisherman
Skeletons
Inferno Dragon
Skeletons Tesla
Sparky
Skeletons
Archer Queen
Skeletons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Sparky
Inferno Dragon Sparky Skeletons Tesla Dark Prince Fisherman
Tesla Rocket Fisherman Sparky Skeletons Dark Prince Inferno Dragon
Tesla Inferno Dragon Sparky Skeletons Dark Prince Fisherman
Rocket Dark Prince Sparky
Skeletons Tesla Dark Prince
Tesla Rocket Inferno Dragon
Rocket Tesla Sparky
Tesla Inferno Dragon Sparky Skeletons Fisherman Archer Queen
Skeletons Tesla Dark Prince Fisherman Sparky
Skeletons Tesla Dark Prince Fisherman
Tesla Inferno Dragon
Tesla Sparky Skeletons Rocket Dark Prince
Rocket Sparky Tesla Dark Prince
Inferno Dragon Sparky Tesla
Rocket Tesla Fisherman Inferno Dragon Sparky
Tesla Sparky Skeletons Dark Prince Fisherman
Tesla Dark Prince Fisherman
Tesla Dark Prince Fisherman Inferno Dragon
Sparky Tesla Fisherman Inferno Dragon
Dark Prince Tesla Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Dark Prince Fisherman Sparky
Tesla Rocket Fisherman Inferno Dragon
Skeletons Rocket Dark Prince Fisherman Sparky
Rocket Dark Prince Tesla Fisherman Sparky
Skeletons Tesla Dark Prince Fisherman Inferno Dragon Sparky
Rocket Skeletons Tesla
Rocket Dark Prince Sparky Skeletons Tesla
Tesla Dark Prince Fisherman Inferno Dragon Sparky
Rocket Skeletons Dark Prince Inferno Dragon Sparky
Skeletons Tesla Inferno Dragon Sparky
Inferno Dragon Tesla Dark Prince Sparky
Rocket Dark Prince Archer Queen
Rocket Dark Prince Skeletons Tesla Sparky
Tesla Sparky
Tesla Sparky Skeletons Rocket Dark Prince Fisherman Inferno Dragon Archer Queen
Tesla Dark Prince Inferno Dragon Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Fisherman
Rocket Sparky
Rocket Dark Prince Sparky
Rocket Dark Prince Sparky
Rocket
Sparky
Fisherman
Rocket Fisherman Sparky
Rocket Dark Prince Fisherman Sparky
Rocket Archer Queen
Rocket Fisherman Sparky
Rocket Fisherman
Fisherman Sparky
Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Fisherman Sparky
Rocket Dark Prince Fisherman Sparky
Rocket
Rocket Sparky
Rocket
Rocket Fisherman Sparky
Rocket
Dark Prince Sparky
Fisherman Inferno Dragon
Fisherman Sparky
Fisherman Sparky
Rocket Fisherman Sparky
Sparky
Rocket
Sparky
Rocket Sparky
Rocket Sparky
Sparky
Rocket Sparky
Rocket Dark Prince
Rocket Archer Queen
Rocket Dark Prince Sparky
Rocket Sparky Archer Queen
Dark Prince Sparky Archer Queen
Rocket Sparky Archer Queen
Rocket Archer Queen
Rocket Dark Prince Sparky Archer Queen
Inferno Dragon Sparky
Rocket Sparky

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