My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Balloon P.E.K.K.A Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Tesla Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Balloon P.E.K.K.A Lumberjack
Fireball
Tesla Balloon Lumberjack
Poison
Balloon
Lightning
Tesla Balloon Lumberjack Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Tesla Lumberjack Balloon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Tornado Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Tornado
P.E.K.K.A Balloon The Log
Balloon
Lumberjack Tornado The Log
P.E.K.K.A
Tornado The Log Lumberjack
The Log
Tornado Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon P.E.K.K.A The Log
Goblinstein

Defense Synergies 4 7

Skeletons
Tesla Tornado P.E.K.K.A The Log Lumberjack
Tesla
Skeletons The Log Tornado
Tornado
P.E.K.K.A Skeletons Tesla The Log
Balloon
P.E.K.K.A
Tornado The Log Skeletons
The Log
Tesla P.E.K.K.A Skeletons Tornado Lumberjack
Lumberjack
Skeletons The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
P.E.K.K.A Lumberjack Skeletons Tesla The Log
Tesla Tornado P.E.K.K.A Lumberjack Skeletons
Tesla P.E.K.K.A Lumberjack Skeletons
Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Skeletons Tesla Lumberjack
Tesla Tornado
Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons Tornado Lumberjack
Tornado Skeletons Tesla Lumberjack
Skeletons Tesla Tornado The Log Lumberjack
Tesla Tornado
Tesla P.E.K.K.A Lumberjack Skeletons The Log
Tesla Tornado P.E.K.K.A The Log Lumberjack
P.E.K.K.A Tesla Lumberjack
Tornado Tesla P.E.K.K.A The Log Lumberjack
Tesla Skeletons Tornado P.E.K.K.A Lumberjack
Tesla Tornado The Log Lumberjack
Tornado The Log Tesla Lumberjack
P.E.K.K.A Tesla Tornado Lumberjack
Tesla P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Tesla P.E.K.K.A
Tesla The Log Lumberjack
P.E.K.K.A Lumberjack Skeletons The Log
P.E.K.K.A Lumberjack Tesla Tornado The Log
P.E.K.K.A Skeletons Tesla Lumberjack
Skeletons Tesla Tornado
P.E.K.K.A Skeletons Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Skeletons Tornado The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons Tesla Lumberjack
Tesla
Tesla Skeletons Tornado P.E.K.K.A The Log Lumberjack
Tesla P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
The Log
Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Tornado Lumberjack
Tornado The Log
Tornado
The Log
The Log
The Log
The Log
Tornado
The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log
The Log Tornado
Tornado The Log
Tornado The Log
Tornado
The Log
P.E.K.K.A
The Log
Tornado
The Log
Lumberjack
The Log
Tornado
P.E.K.K.A
Tornado The Log
Tornado
Tornado The Log
P.E.K.K.A

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