My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Bowler Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Ram Rider
Giant Snowball
Skeletons Inferno Dragon Ram Rider
Zap
Skeletons Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Tesla
The Log
Skeletons Ram Rider
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Bowler Inferno Dragon Ram Rider
Fireball
Tesla Bowler Inferno Dragon Ram Rider
Poison
Lightning
Tesla Bowler Inferno Dragon Ram Rider
Rocket
Bowler Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Tesla Inferno Dragon Bowler Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Tornado Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Tornado
Bowler The Log Ram Rider Mega Knight
Bowler
Tornado The Log Ram Rider
The Log
Tornado Bowler Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Tornado Bowler The Log Mega Knight
Mega Knight
Inferno Dragon Tornado The Log Ram Rider

Defense Synergies 4 16

Skeletons
Tesla Tornado Bowler The Log Inferno Dragon Ram Rider
Tesla
Skeletons The Log Tornado Bowler Inferno Dragon
Tornado
Bowler Skeletons Tesla The Log Inferno Dragon Ram Rider Mega Knight
Bowler
Tornado The Log Skeletons Tesla
The Log
Tesla Bowler Skeletons Tornado Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Skeletons Tesla Tornado The Log Mega Knight
Ram Rider
Skeletons Tornado The Log
Mega Knight
Tornado The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla The Log Ram Rider
Inferno Dragon Skeletons Tesla The Log Ram Rider Mega Knight
Tesla Tornado Bowler Ram Rider Mega Knight Skeletons Inferno Dragon
Tesla Inferno Dragon Skeletons Bowler Ram Rider Mega Knight
Tornado Bowler The Log Mega Knight
Tornado Bowler The Log Skeletons Tesla Mega Knight
Tesla Tornado Inferno Dragon Ram Rider
Bowler Tesla The Log Ram Rider Mega Knight
Tesla Inferno Dragon Skeletons Tornado
Tornado Skeletons Tesla Bowler Mega Knight
Skeletons Tesla Tornado Bowler The Log Ram Rider Mega Knight
Tesla Inferno Dragon Tornado Ram Rider
Tesla Bowler Mega Knight Skeletons The Log Ram Rider
Bowler Mega Knight Tesla Tornado The Log
Inferno Dragon Tesla Ram Rider Mega Knight
Tornado Tesla Bowler The Log Inferno Dragon Ram Rider Mega Knight
Tesla Mega Knight Skeletons Tornado Bowler
Tesla Mega Knight Tornado Bowler The Log Ram Rider
Tornado The Log Tesla Bowler Inferno Dragon Ram Rider Mega Knight
Tesla Tornado Inferno Dragon Ram Rider
Bowler Mega Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Bowler
Tesla Bowler The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Bowler The Log Ram Rider
Bowler Mega Knight Tesla Tornado The Log Ram Rider
Skeletons Tesla Bowler Inferno Dragon Ram Rider Mega Knight
Skeletons Tesla Tornado Ram Rider
Skeletons Tesla Bowler Ram Rider
Mega Knight Tesla Inferno Dragon
Mega Knight Skeletons Tornado The Log Inferno Dragon
Skeletons Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Bowler
Mega Knight Tornado Bowler The Log
Bowler Mega Knight Skeletons Tesla Ram Rider
Tesla Bowler Mega Knight
Tesla Skeletons Tornado Bowler The Log Inferno Dragon
Bowler Mega Knight Tesla The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Bowler The Log Ram Rider
The Log
The Log
Bowler The Log Mega Knight
Tornado Ram Rider
Tornado Bowler The Log
The Log Tornado Bowler Ram Rider
The Log Tornado Ram Rider
Tornado Bowler
Tornado Bowler The Log Ram Rider
Tornado
Bowler The Log
The Log
Bowler The Log
Bowler The Log Mega Knight
Tornado
Bowler The Log Mega Knight
Tornado Bowler The Log Mega Knight
Bowler The Log Mega Knight
Tornado
Tornado Bowler The Log
The Log
Tornado The Log Bowler Mega Knight
Inferno Dragon
The Log Tornado Bowler Ram Rider
Tornado Bowler The Log Ram Rider Mega Knight
Tornado The Log
Tornado
Bowler
The Log Mega Knight
Mega Knight
Bowler The Log
Tornado Ram Rider
The Log
Bowler Mega Knight
The Log Bowler
Tornado
Mega Knight
Tornado Bowler The Log
Tornado
Tornado Bowler The Log Mega Knight
Inferno Dragon
Bowler Mega Knight

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