My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Tesla Goblin Drill Electro Wizard Magic Archer
The Log
Skeletons Goblin Drill
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Goblin Drill
Royal Delivery
Skeletons Goblin Drill P.E.K.K.A Electro Wizard Magic Archer
Fireball
Tesla Goblin Drill Electro Wizard Magic Archer
Poison
Goblin Drill Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Tesla Goblin Drill Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Tornado Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Tornado
P.E.K.K.A Magic Archer The Log
Goblin Drill
The Log
P.E.K.K.A
Tornado Electro Wizard Magic Archer The Log
The Log
Tornado Goblin Drill P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Magic Archer
Magic Archer
Tornado P.E.K.K.A The Log Electro Wizard

Defense Synergies 5 19

Skeletons
Tesla Tornado P.E.K.K.A The Log Electro Wizard Magic Archer
Tesla
Skeletons The Log Tornado Goblin Drill Electro Wizard Magic Archer
Tornado
P.E.K.K.A Magic Archer Skeletons Tesla Goblin Drill The Log Electro Wizard
Goblin Drill
Tesla Tornado The Log Electro Wizard Magic Archer
P.E.K.K.A
Tornado The Log Skeletons Electro Wizard
The Log
Tesla P.E.K.K.A Skeletons Tornado Goblin Drill Electro Wizard Magic Archer
Electro Wizard
Skeletons Tesla Tornado Goblin Drill P.E.K.K.A The Log Magic Archer
Magic Archer
Tornado Skeletons Tesla Goblin Drill The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard Magic Archer
P.E.K.K.A Skeletons Tesla Goblin Drill The Log Electro Wizard
Tesla Tornado P.E.K.K.A Skeletons Goblin Drill Electro Wizard
Tesla P.E.K.K.A Skeletons Goblin Drill Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Skeletons Tesla Electro Wizard Magic Archer
Tesla Tornado Electro Wizard Magic Archer
Tesla P.E.K.K.A The Log Electro Wizard Magic Archer
Tesla P.E.K.K.A Skeletons Tornado Goblin Drill
Tornado Skeletons Tesla Electro Wizard
Electro Wizard Skeletons Tesla Tornado Goblin Drill The Log Magic Archer
Tesla Tornado Electro Wizard Magic Archer
Tesla Goblin Drill P.E.K.K.A Skeletons The Log Electro Wizard
Tesla Tornado Goblin Drill P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Tesla Goblin Drill Electro Wizard
Tornado Tesla Goblin Drill P.E.K.K.A The Log Electro Wizard
Tesla Skeletons Tornado Goblin Drill P.E.K.K.A Electro Wizard
Tesla Tornado Goblin Drill The Log Electro Wizard Magic Archer
Tornado Goblin Drill The Log Tesla Electro Wizard Magic Archer
P.E.K.K.A Tesla Tornado Goblin Drill Electro Wizard
Tesla P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla P.E.K.K.A Electro Wizard
Electro Wizard Tesla The Log Magic Archer
P.E.K.K.A Skeletons The Log Electro Wizard
P.E.K.K.A Tesla Tornado The Log Electro Wizard
P.E.K.K.A Skeletons Tesla Goblin Drill
Skeletons Tesla Tornado Electro Wizard Magic Archer
P.E.K.K.A Skeletons Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Skeletons Tornado The Log Magic Archer
P.E.K.K.A Skeletons Tesla Goblin Drill
P.E.K.K.A Tesla
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Skeletons Tesla
Tesla Magic Archer
Tesla Electro Wizard Skeletons Tornado Goblin Drill P.E.K.K.A The Log Magic Archer
Tesla P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill The Log
Tornado The Log Electro Wizard Magic Archer
Goblin Drill The Log Magic Archer
The Log
The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Tornado Electro Wizard
Tornado The Log Electro Wizard Magic Archer
Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Drill The Log Magic Archer
Magic Archer The Log
Tornado
The Log Electro Wizard Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
Goblin Drill The Log
Tornado The Log Magic Archer
The Log Tornado Electro Wizard Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
The Log Magic Archer
Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer
The Log Magic Archer
Tornado
P.E.K.K.A
Tornado The Log Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Tornado The Log Electro Wizard Magic Archer

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