My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Miner Inferno Dragon
Giant Snowball
Skeletons Guards Miner Inferno Dragon
Zap
Skeletons Guards Inferno Dragon
Barbarian Barrel
Skeletons Tesla Valkyrie Wizard Guards Electro Wizard
The Log
Skeletons Guards
Earthquake
Skeletons Tesla Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Valkyrie Wizard Guards Miner Electro Wizard Inferno Dragon
Fireball
Tesla Wizard Electro Wizard Inferno Dragon
Poison
Wizard Guards Electro Wizard
Lightning
Tesla Valkyrie Wizard Electro Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Guards Miner Tesla Valkyrie Electro Wizard Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Guards Miner Tesla

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Valkyrie
Wizard Electro Wizard
Wizard
Valkyrie Miner
Guards
Miner
Miner
Guards Wizard Electro Wizard Inferno Dragon
Electro Wizard
Valkyrie Miner
Inferno Dragon
Miner

Defense Synergies 1 14

Skeletons
Tesla Wizard Electro Wizard Inferno Dragon
Tesla
Skeletons Valkyrie Wizard Guards Electro Wizard Inferno Dragon
Valkyrie
Tesla Wizard Electro Wizard
Wizard
Skeletons Tesla Valkyrie Guards Electro Wizard
Guards
Tesla Wizard Electro Wizard
Miner
Electro Wizard
Skeletons Tesla Valkyrie Wizard Guards Inferno Dragon
Inferno Dragon
Skeletons Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Electro Wizard
Inferno Dragon Skeletons Tesla Valkyrie Electro Wizard
Tesla Skeletons Valkyrie Electro Wizard Inferno Dragon
Tesla Inferno Dragon Skeletons Valkyrie Guards Electro Wizard
Valkyrie
Skeletons Tesla Valkyrie Guards Electro Wizard
Tesla Electro Wizard Inferno Dragon Wizard
Tesla Valkyrie Electro Wizard
Tesla Inferno Dragon Skeletons
Guards Skeletons Tesla Valkyrie Miner Electro Wizard
Valkyrie Guards Electro Wizard Skeletons Tesla Wizard
Tesla Inferno Dragon Wizard Electro Wizard
Tesla Skeletons Valkyrie Wizard Guards Electro Wizard
Valkyrie Wizard Tesla Guards Electro Wizard
Inferno Dragon Tesla Electro Wizard
Tesla Electro Wizard Inferno Dragon
Tesla Wizard Skeletons Valkyrie Electro Wizard
Tesla Valkyrie Wizard Guards Electro Wizard
Valkyrie Wizard Tesla Guards Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Valkyrie Wizard Tesla Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons Tesla Electro Wizard
Electro Wizard Tesla Valkyrie Wizard Miner Inferno Dragon
Guards Skeletons Valkyrie Electro Wizard
Valkyrie Guards Tesla Electro Wizard
Skeletons Tesla Valkyrie Guards Inferno Dragon
Wizard Skeletons Tesla Electro Wizard
Guards Skeletons Tesla Valkyrie Electro Wizard
Tesla Valkyrie Inferno Dragon
Electro Wizard Skeletons Valkyrie Inferno Dragon
Skeletons Tesla Guards Inferno Dragon
Inferno Dragon Tesla Valkyrie Guards
Valkyrie Guards Electro Wizard
Skeletons Tesla Valkyrie Wizard Guards
Wizard Tesla Valkyrie
Tesla Guards Electro Wizard Skeletons Valkyrie Inferno Dragon
Valkyrie Tesla Wizard Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Miner Electro Wizard
Miner
Valkyrie Guards
Wizard Valkyrie
Wizard
Wizard
Wizard
Miner Wizard
Guards Electro Wizard
Miner Valkyrie Wizard Electro Wizard
Wizard
Miner
Wizard
Wizard
Wizard Electro Wizard
Valkyrie Wizard Miner
Wizard
Valkyrie Wizard
Inferno Dragon
Miner Wizard Electro Wizard
Wizard Miner
Miner
Wizard Electro Wizard
Electro Wizard Wizard Guards
Wizard Miner
Electro Wizard
Wizard
Electro Wizard Guards
Wizard Electro Wizard
Miner Valkyrie Wizard Electro Wizard
Wizard
Guards Electro Wizard
Electro Wizard
Miner Electro Wizard
Inferno Dragon
Wizard

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