My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider Little Prince
Zap
Skeletons Little Prince
Barbarian Barrel
Skeletons Tesla Elite Barbarians Little Prince
The Log
Skeletons Elite Barbarians Hog Rider Little Prince
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Elite Barbarians Hog Rider Little Prince
Fireball
Tesla Elite Barbarians Hog Rider Little Prince
Poison
Little Prince
Lightning
Tesla Elite Barbarians Little Prince
Rocket
Elite Barbarians Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Little Prince Tesla Fireball Hog Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Little Prince Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Elite Barbarians
Fireball Hog Rider The Log Mega Knight
Fireball
Hog Rider Elite Barbarians The Log Mega Knight Little Prince
Hog Rider
Fireball The Log Elite Barbarians Mega Knight Little Prince
The Log
Hog Rider Elite Barbarians Fireball Mega Knight Little Prince
Mega Knight
Elite Barbarians Fireball Hog Rider The Log
Little Prince
Fireball Hog Rider The Log

Defense Synergies 3 11

Skeletons
Tesla Elite Barbarians The Log Little Prince
Tesla
Skeletons The Log Fireball Little Prince
Elite Barbarians
Skeletons The Log Mega Knight
Fireball
The Log Tesla Mega Knight Little Prince
Hog Rider
The Log
Tesla Fireball Skeletons Elite Barbarians Mega Knight Little Prince
Mega Knight
Elite Barbarians Fireball The Log
Little Prince
Skeletons Tesla Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Elite Barbarians Skeletons Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Elite Barbarians
Tesla Elite Barbarians Skeletons Mega Knight
Elite Barbarians Fireball The Log Mega Knight
Fireball The Log Skeletons Tesla Mega Knight
Tesla Fireball Little Prince
Tesla Fireball The Log Mega Knight
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Tesla Mega Knight Little Prince
Skeletons Tesla Fireball The Log Mega Knight
Tesla Fireball
Tesla Mega Knight Skeletons Elite Barbarians Fireball The Log
Fireball Mega Knight Tesla The Log
Elite Barbarians Tesla Mega Knight
Tesla Elite Barbarians Fireball The Log Mega Knight
Tesla Mega Knight Skeletons Elite Barbarians Fireball
Tesla Fireball Mega Knight Elite Barbarians The Log Little Prince
The Log Tesla Fireball Mega Knight Little Prince
Tesla Elite Barbarians
Mega Knight Tesla Elite Barbarians Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Elite Barbarians Fireball
Fireball Tesla Elite Barbarians The Log Mega Knight
Mega Knight Skeletons Elite Barbarians The Log
Mega Knight Tesla Elite Barbarians Fireball The Log
Skeletons Tesla Elite Barbarians Mega Knight
Fireball Skeletons Tesla
Skeletons Tesla Elite Barbarians Fireball
Mega Knight Tesla Elite Barbarians
Mega Knight Skeletons Elite Barbarians Fireball The Log
Skeletons Tesla
Mega Knight Tesla Elite Barbarians
Mega Knight Elite Barbarians Fireball The Log
Elite Barbarians Mega Knight Skeletons Tesla Fireball
Tesla Fireball Mega Knight
Tesla Elite Barbarians Skeletons Fireball The Log Little Prince
Mega Knight Tesla Elite Barbarians Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fireball
Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball The Log Mega Knight Little Prince
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight Little Prince
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Elite Barbarians Fireball Little Prince
Fireball
Elite Barbarians Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball
The Log Fireball
Fireball Mega Knight
The Log Fireball
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball The Log
Fireball
Fireball The Log Mega Knight Little Prince
Fireball Mega Knight

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