My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Tesla Elite Barbarians
The Log
Skeletons Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Elite Barbarians Hog Rider
Fireball
Firecracker Tesla Elite Barbarians Hog Rider
Poison
Bats Firecracker
Lightning
Tesla Elite Barbarians Ice Golem
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Ice Golem Firecracker Tesla Hog Rider Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Ice Golem Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Hog Rider Firecracker Elite Barbarians
Firecracker
Hog Rider Bats Elite Barbarians Ice Golem
Tesla
Elite Barbarians
Bats Firecracker Ice Golem Hog Rider
Ice Golem
Bats Hog Rider Firecracker Elite Barbarians
Hog Rider
Bats Firecracker Ice Golem Elite Barbarians Rocket
Rocket
Hog Rider

Defense Synergies 3 9

Skeletons
Tesla Bats Firecracker Elite Barbarians Ice Golem
Bats
Skeletons Firecracker Tesla Ice Golem
Firecracker
Ice Golem Skeletons Bats Tesla
Tesla
Skeletons Ice Golem Bats Firecracker
Elite Barbarians
Skeletons Ice Golem
Ice Golem
Firecracker Tesla Skeletons Bats Elite Barbarians
Hog Rider
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Ice Golem
Elite Barbarians Skeletons Bats Firecracker Tesla
Tesla Rocket Skeletons Bats Elite Barbarians
Tesla Elite Barbarians Skeletons Bats Firecracker
Firecracker Elite Barbarians Rocket
Skeletons Bats Firecracker Tesla
Bats Tesla Rocket Firecracker
Rocket Tesla Ice Golem
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Tesla Ice Golem
Bats Skeletons Firecracker Tesla Ice Golem
Tesla Bats Firecracker
Tesla Skeletons Bats Elite Barbarians Rocket
Rocket Bats Firecracker Tesla
Elite Barbarians Tesla
Rocket Tesla Elite Barbarians
Tesla Skeletons Bats Firecracker Elite Barbarians
Tesla Bats Firecracker Elite Barbarians
Bats Firecracker Tesla Ice Golem
Tesla Elite Barbarians
Bats Firecracker Tesla Elite Barbarians
Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians Ice Golem
Firecracker Tesla Elite Barbarians Ice Golem Rocket
Skeletons Bats Elite Barbarians Ice Golem Rocket
Rocket Bats Tesla Elite Barbarians Ice Golem
Skeletons Tesla Elite Barbarians
Firecracker Rocket Skeletons Bats Tesla Ice Golem
Rocket Skeletons Bats Tesla Elite Barbarians Ice Golem
Tesla Elite Barbarians
Rocket Skeletons Bats Firecracker Elite Barbarians Ice Golem
Skeletons Tesla
Bats Tesla Elite Barbarians
Rocket Elite Barbarians
Elite Barbarians Rocket Skeletons Tesla Ice Golem
Firecracker Tesla
Tesla Elite Barbarians Skeletons Bats Firecracker Ice Golem Rocket
Bats Firecracker Tesla Elite Barbarians Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Rocket
Firecracker
Rocket
Firecracker Ice Golem Rocket
Rocket Firecracker
Firecracker Bats Ice Golem Rocket
Firecracker
Firecracker Ice Golem
Firecracker
Rocket Bats Elite Barbarians
Firecracker Rocket
Firecracker Rocket
Rocket Firecracker Elite Barbarians Ice Golem
Firecracker Rocket
Firecracker Elite Barbarians Ice Golem
Rocket Firecracker
Firecracker Rocket
Rocket
Bats Rocket
Rocket Firecracker
Rocket Firecracker
Rocket
Rocket
Rocket
Rocket
Firecracker Ice Golem
Firecracker
Rocket Firecracker
Elite Barbarians Bats Firecracker Ice Golem
Rocket Bats Firecracker
Elite Barbarians
Rocket
Rocket Firecracker
Rocket Firecracker
Bats Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker Ice Golem
Rocket
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Rocket
Firecracker Bats Rocket
Firecracker Rocket
Firecracker Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: