My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Witch Electro Wizard Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Ram Rider Mighty Miner
Giant Snowball
Skeletons Witch Ram Rider Mighty Miner
Zap
Skeletons Witch Ram Rider Mighty Miner
Barbarian Barrel
Skeletons Tesla Elite Barbarians Witch Electro Wizard
The Log
Skeletons Elite Barbarians Mini P.E.K.K.A Witch Ram Rider
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Ram Rider
Fireball
Tesla Elite Barbarians Witch Electro Wizard Ram Rider Mighty Miner
Poison
Witch Electro Wizard
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Ram Rider Mighty Miner
Rocket
Elite Barbarians Witch Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tesla Mini P.E.K.K.A Electro Wizard Mighty Miner Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Tesla Mini P.E.K.K.A Electro Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Elite Barbarians
Mini P.E.K.K.A
Electro Wizard Ram Rider
Witch
Ram Rider
Electro Wizard
Mini P.E.K.K.A Ram Rider
Ram Rider
Mini P.E.K.K.A Witch Electro Wizard
Mighty Miner

Defense Synergies 2 12

Skeletons
Tesla Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Ram Rider
Tesla
Skeletons Mini P.E.K.K.A Electro Wizard
Elite Barbarians
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Skeletons Tesla Elite Barbarians Witch Ram Rider
Witch
Skeletons Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Tesla Witch Ram Rider
Ram Rider
Skeletons Mini P.E.K.K.A Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Ram Rider
Elite Barbarians Mini P.E.K.K.A Skeletons Tesla Witch Electro Wizard Ram Rider
Tesla Mini P.E.K.K.A Witch Ram Rider Skeletons Elite Barbarians Electro Wizard
Tesla Elite Barbarians Mini P.E.K.K.A Witch Skeletons Electro Wizard Ram Rider
Elite Barbarians Mini P.E.K.K.A
Skeletons Tesla Electro Wizard
Tesla Electro Wizard Ram Rider Witch
Tesla Electro Wizard Ram Rider
Tesla Mini P.E.K.K.A Witch Mighty Miner Skeletons Elite Barbarians
Elite Barbarians Skeletons Tesla Mini P.E.K.K.A Electro Wizard
Witch Electro Wizard Skeletons Tesla Ram Rider
Tesla Witch Electro Wizard Ram Rider
Tesla Mini P.E.K.K.A Skeletons Elite Barbarians Witch Electro Wizard Ram Rider
Tesla Mini P.E.K.K.A Witch Electro Wizard
Elite Barbarians Mini P.E.K.K.A Tesla Electro Wizard Ram Rider
Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard Ram Rider
Tesla Skeletons Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard
Tesla Elite Barbarians Witch Electro Wizard Ram Rider
Witch Tesla Electro Wizard Ram Rider
Mini P.E.K.K.A Tesla Elite Barbarians Electro Wizard Ram Rider
Tesla Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tesla Elite Barbarians Witch Electro Wizard
Electro Wizard Tesla Elite Barbarians Mini P.E.K.K.A
Skeletons Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Tesla Elite Barbarians Electro Wizard Ram Rider
Skeletons Tesla Elite Barbarians Mini P.E.K.K.A Witch Ram Rider Mighty Miner
Skeletons Tesla Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Skeletons Tesla Elite Barbarians Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Mighty Miner Tesla Elite Barbarians
Electro Wizard Skeletons Elite Barbarians Mini P.E.K.K.A Witch
Witch Skeletons Tesla
Tesla Elite Barbarians Mini P.E.K.K.A Witch
Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeletons Tesla Witch Ram Rider
Tesla Witch
Tesla Elite Barbarians Witch Electro Wizard Skeletons Mini P.E.K.K.A Mighty Miner
Tesla Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard Ram Rider
Witch Ram Rider
Witch
Ram Rider
Ram Rider
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Electro Wizard Ram Rider
Elite Barbarians
Elite Barbarians
Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Witch
Witch
Witch
Witch Electro Wizard Ram Rider
Witch Ram Rider
Elite Barbarians Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Electro Wizard
Mighty Miner
Electro Wizard Witch
Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard
Elite Barbarians
Elite Barbarians Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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