My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Musketeer Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Elite Barbarians Musketeer Electro Wizard
The Log
Skeletons Elite Barbarians Musketeer Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Musketeer Hog Rider Electro Wizard
Fireball
Tesla Elite Barbarians Musketeer Hog Rider Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Tesla Elite Barbarians Musketeer Electro Wizard Monk
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tesla Musketeer Hog Rider Electro Wizard Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Tesla Musketeer

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Elite Barbarians
Hog Rider The Log
Musketeer
Hog Rider The Log
Hog Rider
Musketeer The Log Elite Barbarians Electro Wizard
The Log
Hog Rider Elite Barbarians Musketeer
Electro Wizard
Hog Rider
Monk

Defense Synergies 5 8

Skeletons
Tesla Musketeer Elite Barbarians The Log Electro Wizard Monk
Tesla
Skeletons Musketeer The Log Electro Wizard
Elite Barbarians
Skeletons The Log
Musketeer
Skeletons Tesla The Log Electro Wizard
Hog Rider
The Log
Tesla Musketeer Skeletons Elite Barbarians Electro Wizard
Electro Wizard
Skeletons Tesla Musketeer The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer The Log Electro Wizard
Elite Barbarians Skeletons Tesla Musketeer The Log Electro Wizard Monk
Tesla Skeletons Elite Barbarians Musketeer Electro Wizard
Tesla Elite Barbarians Skeletons Musketeer Electro Wizard Monk
Elite Barbarians The Log Monk
The Log Skeletons Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard
Tesla Musketeer The Log Electro Wizard Monk
Tesla Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Tesla Musketeer Electro Wizard
Electro Wizard Skeletons Tesla Musketeer The Log
Tesla Musketeer Electro Wizard
Tesla Skeletons Elite Barbarians Musketeer The Log Electro Wizard
Tesla The Log Electro Wizard
Elite Barbarians Tesla Electro Wizard
Monk Tesla Elite Barbarians The Log Electro Wizard
Tesla Skeletons Elite Barbarians Musketeer Electro Wizard
Tesla Elite Barbarians Musketeer The Log Electro Wizard
The Log Tesla Musketeer Electro Wizard
Tesla Elite Barbarians Musketeer Electro Wizard
Tesla Elite Barbarians Musketeer The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians Electro Wizard
Electro Wizard Tesla Elite Barbarians Musketeer The Log Monk
Skeletons Elite Barbarians Musketeer The Log Electro Wizard
Tesla Elite Barbarians Musketeer The Log Electro Wizard Monk
Skeletons Tesla Elite Barbarians Musketeer
Skeletons Tesla Musketeer Electro Wizard Monk
Skeletons Tesla Elite Barbarians Musketeer Electro Wizard
Tesla Elite Barbarians
Electro Wizard Skeletons Elite Barbarians The Log Monk
Skeletons Tesla Musketeer
Tesla Elite Barbarians Musketeer
Monk Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeletons Tesla
Tesla Musketeer
Tesla Elite Barbarians Electro Wizard Skeletons Musketeer The Log Monk
Tesla Elite Barbarians Musketeer The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Monk
Monk Musketeer The Log Electro Wizard
The Log
Musketeer The Log
The Log
Musketeer Monk
Musketeer The Log
The Log
The Log Monk
Elite Barbarians Musketeer Electro Wizard
Monk Musketeer The Log Electro Wizard
Monk Musketeer
Elite Barbarians Musketeer The Log
Musketeer Monk
Elite Barbarians Musketeer The Log
Musketeer The Log
Musketeer The Log
Monk
Musketeer The Log Electro Wizard Monk
The Log Monk
Musketeer The Log Monk
Musketeer The Log Monk
Musketeer The Log Monk
The Log
The Log Musketeer Electro Wizard Monk
Musketeer The Log Monk
Musketeer The Log
Elite Barbarians Musketeer Electro Wizard
Electro Wizard Musketeer
Elite Barbarians
Musketeer The Log
Electro Wizard Monk
The Log Monk
Electro Wizard Musketeer
Musketeer Electro Wizard Monk
The Log
Musketeer Electro Wizard
The Log Musketeer
Monk
Elite Barbarians Musketeer
Elite Barbarians Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard Monk
Monk

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