My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone P.E.K.K.A Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Tombstone Dart Goblin Goblin Barrel
Zap
Skeletons Tombstone Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Tombstone Dart Goblin Goblin Barrel Electro Wizard
The Log
Skeletons Tombstone Dart Goblin Goblin Barrel
Earthquake
Skeletons Tombstone Goblin Barrel
Arrows
Skeletons Tombstone Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Dart Goblin Goblin Barrel P.E.K.K.A Electro Wizard Mother Witch
Fireball
Tombstone Dart Goblin Goblin Barrel Electro Wizard Mother Witch
Poison
Tombstone Dart Goblin Electro Wizard Mother Witch
Lightning
Tombstone Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tombstone Dart Goblin Goblin Barrel Electro Wizard Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tombstone Dart Goblin

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tombstone
Dart Goblin
Goblin Barrel P.E.K.K.A The Log
Goblin Barrel
Dart Goblin P.E.K.K.A
P.E.K.K.A
Electro Wizard Dart Goblin Goblin Barrel The Log Mother Witch
The Log
Dart Goblin P.E.K.K.A
Electro Wizard
P.E.K.K.A
Mother Witch
P.E.K.K.A

Defense Synergies 3 13

Skeletons
Dart Goblin Tombstone P.E.K.K.A The Log Electro Wizard
Tombstone
Dart Goblin Skeletons Electro Wizard Mother Witch
Dart Goblin
Skeletons Tombstone P.E.K.K.A The Log Electro Wizard Mother Witch
Goblin Barrel
P.E.K.K.A
The Log Skeletons Dart Goblin Electro Wizard
The Log
P.E.K.K.A Skeletons Dart Goblin Electro Wizard Mother Witch
Electro Wizard
Skeletons Tombstone Dart Goblin P.E.K.K.A The Log
Mother Witch
Tombstone Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin The Log Electro Wizard
P.E.K.K.A Skeletons Tombstone Dart Goblin The Log Electro Wizard
P.E.K.K.A Skeletons Tombstone Dart Goblin Electro Wizard
P.E.K.K.A Skeletons Tombstone Dart Goblin Electro Wizard
Tombstone P.E.K.K.A The Log
The Log Skeletons Dart Goblin Electro Wizard Mother Witch
Dart Goblin Electro Wizard Tombstone
Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Tombstone
Skeletons Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mother Witch Skeletons Tombstone The Log
Dart Goblin Electro Wizard
Tombstone P.E.K.K.A Skeletons The Log Electro Wizard
Tombstone Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
P.E.K.K.A The Log Electro Wizard
Skeletons Tombstone P.E.K.K.A Electro Wizard
Tombstone Dart Goblin The Log Electro Wizard
The Log Tombstone Dart Goblin Electro Wizard Mother Witch
P.E.K.K.A Dart Goblin Electro Wizard
Dart Goblin P.E.K.K.A The Log Electro Wizard Mother Witch
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone P.E.K.K.A Electro Wizard
Electro Wizard The Log
Tombstone P.E.K.K.A Skeletons The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Tombstone
Mother Witch Skeletons Dart Goblin Electro Wizard
P.E.K.K.A Skeletons Tombstone Dart Goblin Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Tombstone The Log
P.E.K.K.A Skeletons Tombstone Dart Goblin
P.E.K.K.A Tombstone Dart Goblin
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Tombstone
Dart Goblin
Tombstone Electro Wizard Skeletons Dart Goblin P.E.K.K.A The Log
Dart Goblin P.E.K.K.A The Log Electro Wizard Mother Witch
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
The Log
Mother Witch Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log Mother Witch
The Log
The Log
The Log
The Log Mother Witch
The Log Dart Goblin Electro Wizard
The Log
Dart Goblin The Log
Dart Goblin Electro Wizard Mother Witch
Electro Wizard Dart Goblin
Dart Goblin The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Tombstone Dart Goblin
Dart Goblin Electro Wizard
The Log
Dart Goblin Electro Wizard
The Log Dart Goblin
Dart Goblin P.E.K.K.A
Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard
P.E.K.K.A
Dart Goblin

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