My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Elixir Golem Electro Dragon Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Wall Breakers
Giant Snowball
Skeletons Tombstone Wall Breakers Electro Dragon Princess
Zap
Skeletons Tombstone Wall Breakers Princess
Barbarian Barrel
Skeletons Tombstone Elixir Golem Wall Breakers Princess
The Log
Skeletons Tombstone Elixir Golem Wall Breakers Princess
Earthquake
Skeletons Tombstone Elixir Golem
Arrows
Skeletons Tombstone Wall Breakers Princess
Royal Delivery
Skeletons Elixir Golem Wall Breakers Electro Dragon Princess
Fireball
Tombstone Elixir Golem Wall Breakers Electro Dragon Princess
Poison
Tombstone Elixir Golem Electro Dragon Princess
Lightning
Tombstone Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Tombstone Elixir Golem Princess Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Tombstone

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tombstone
Elixir Golem
Electro Dragon The Log
Wall Breakers
The Log Princess
Electro Dragon
Elixir Golem
The Log
Elixir Golem Wall Breakers Princess
Princess
Wall Breakers The Log
Goblinstein

Defense Synergies 0 7

Skeletons
Tombstone Electro Dragon The Log Princess
Tombstone
Skeletons Electro Dragon
Elixir Golem
Wall Breakers
Electro Dragon
Skeletons Tombstone The Log
The Log
Skeletons Electro Dragon Princess
Princess
Skeletons The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Dragon The Log
Skeletons Tombstone Electro Dragon The Log
Skeletons Tombstone Electro Dragon
Skeletons Tombstone Electro Dragon
Tombstone The Log Princess
The Log Skeletons Electro Dragon
Tombstone Electro Dragon Princess
Electro Dragon The Log
Skeletons Tombstone Princess
Skeletons
Skeletons Tombstone Electro Dragon The Log Princess
Electro Dragon Princess
Tombstone Skeletons Electro Dragon The Log
Tombstone Electro Dragon The Log Princess
Tombstone
The Log
Skeletons Tombstone Electro Dragon
Tombstone Electro Dragon The Log
The Log Tombstone Electro Dragon Princess
Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone
Electro Dragon The Log
Tombstone Skeletons Electro Dragon The Log
The Log
Skeletons Tombstone
Skeletons Electro Dragon Princess
Skeletons Tombstone
Electro Dragon Skeletons Tombstone The Log
Skeletons Tombstone
Tombstone Electro Dragon
The Log
Skeletons Tombstone
Electro Dragon Princess
Tombstone Electro Dragon Skeletons The Log
Electro Dragon The Log Princess
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Electro Dragon The Log
Electro Dragon The Log Princess
Electro Dragon The Log
The Log
The Log
Electro Dragon Princess
The Log Princess
The Log Electro Dragon Princess
The Log Electro Dragon
Electro Dragon
Electro Dragon The Log Princess
Electro Dragon Princess
The Log Princess
Electro Dragon Princess
Princess The Log
Electro Dragon The Log Princess
Electro Dragon The Log Princess
Electro Dragon The Log Princess
Electro Dragon The Log Princess
The Log
Princess
The Log
Electro Dragon The Log
The Log Electro Dragon Princess
The Log Electro Dragon Princess
Electro Dragon The Log Princess
The Log
Electro Dragon Princess
Electro Dragon
Electro Dragon The Log
Electro Dragon Princess
The Log Princess
Tombstone Electro Dragon Princess
Electro Dragon Princess
The Log
Electro Dragon Princess
The Log Electro Dragon Princess
Electro Dragon
Electro Dragon The Log Princess
Electro Dragon Princess
Electro Dragon The Log Princess
Electro Dragon

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