My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Prince Electro Giant Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Prince Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Dark Prince Prince Inferno Dragon
Barbarian Barrel
Skeletons Dark Prince Ice Wizard
The Log
Skeletons Dark Prince Prince
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Dark Prince Prince Ice Wizard Inferno Dragon
Fireball
Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Dark Prince Prince Ice Wizard Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Prince Electro Giant Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Ice Wizard Dark Prince Inferno Dragon Prince Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Tornado Ice Wizard Dark Prince

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tornado
Electro Giant Dark Prince Ice Wizard
Dark Prince
Prince Electro Giant Tornado Lightning Ice Wizard
Prince
Dark Prince Lightning Electro Giant Ice Wizard
Lightning
Electro Giant Dark Prince Prince
Electro Giant
Tornado Dark Prince Lightning Prince Inferno Dragon
Ice Wizard
Tornado Dark Prince Prince
Inferno Dragon
Electro Giant

Defense Synergies 1 16

Skeletons
Tornado Dark Prince Prince Ice Wizard Inferno Dragon
Tornado
Ice Wizard Skeletons Dark Prince Prince Electro Giant Inferno Dragon
Dark Prince
Skeletons Tornado Prince Ice Wizard
Prince
Skeletons Tornado Dark Prince Electro Giant Ice Wizard
Lightning
Electro Giant
Tornado Prince Ice Wizard Inferno Dragon
Ice Wizard
Tornado Skeletons Dark Prince Prince Electro Giant Inferno Dragon
Inferno Dragon
Skeletons Tornado Electro Giant Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Inferno Dragon Skeletons Dark Prince Prince Ice Wizard
Tornado Prince Skeletons Dark Prince Lightning Ice Wizard Inferno Dragon
Prince Inferno Dragon Skeletons Dark Prince Ice Wizard
Lightning Tornado Dark Prince Prince
Tornado Skeletons Dark Prince Ice Wizard
Tornado Lightning Inferno Dragon Ice Wizard
Lightning Electro Giant
Inferno Dragon Skeletons Tornado Prince Ice Wizard
Tornado Skeletons Dark Prince Prince Ice Wizard
Ice Wizard Skeletons Tornado Dark Prince Electro Giant
Inferno Dragon Tornado Ice Wizard
Prince Skeletons Dark Prince Lightning Ice Wizard
Tornado Dark Prince Prince
Inferno Dragon Prince
Tornado Prince Lightning Electro Giant Inferno Dragon
Skeletons Tornado Dark Prince Prince
Tornado Dark Prince Prince Ice Wizard
Tornado Dark Prince Ice Wizard Inferno Dragon
Tornado Prince Inferno Dragon
Dark Prince Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Prince Electro Giant
Prince Lightning Inferno Dragon
Skeletons Dark Prince Prince Lightning
Dark Prince Prince Lightning Tornado
Skeletons Dark Prince Prince Inferno Dragon
Electro Giant Skeletons Tornado Ice Wizard
Dark Prince Prince Skeletons Lightning Ice Wizard
Dark Prince Prince Inferno Dragon
Lightning Skeletons Tornado Dark Prince Prince Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Dark Prince Prince
Lightning Tornado Dark Prince Prince Electro Giant
Dark Prince Prince Lightning Skeletons
Electro Giant
Electro Giant Skeletons Tornado Dark Prince Prince Lightning Inferno Dragon
Dark Prince Electro Giant Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado Ice Wizard
Lightning
Lightning Dark Prince Prince
Dark Prince
Electro Giant Tornado Ice Wizard
Tornado
Tornado Lightning Ice Wizard
Tornado Lightning
Lightning Tornado Prince
Lightning Tornado Dark Prince Prince
Lightning Tornado
Lightning
Lightning
Lightning Prince
Lightning
Lightning
Lightning Tornado
Lightning
Lightning Dark Prince Prince
Lightning Tornado Electro Giant
Lightning Prince
Lightning Tornado
Tornado Prince Lightning
Lightning
Tornado Electro Giant Dark Prince Ice Wizard
Inferno Dragon
Tornado Lightning Ice Wizard
Lightning Tornado Prince
Lightning Tornado
Lightning Tornado Electro Giant Ice Wizard
Lightning Electro Giant
Lightning
Lightning
Lightning
Prince
Lightning
Lightning Dark Prince Prince
Lightning Tornado Ice Wizard
Lightning Dark Prince Prince
Lightning
Lightning Tornado Electro Giant
Dark Prince Prince
Electro Giant Tornado Lightning
Tornado Lightning
Lightning Tornado Dark Prince Prince Electro Giant
Prince Inferno Dragon
Lightning

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