My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon P.E.K.K.A Fisherman Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Electro Dragon Fisherman
Zap
Skeletons Fisherman
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Electro Dragon P.E.K.K.A Fisherman Electro Wizard
Fireball
Electro Dragon Fisherman Electro Wizard
Poison
Electro Dragon Fisherman Electro Wizard
Lightning
Electro Dragon Fisherman Electro Wizard Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Fisherman Electro Wizard Electro Dragon Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Tornado Fisherman Electro Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tornado
P.E.K.K.A Electro Dragon
Electro Dragon
Tornado P.E.K.K.A Fisherman
Lightning
P.E.K.K.A
Tornado Electro Wizard Electro Dragon Fisherman
Fisherman
Electro Dragon P.E.K.K.A
Electro Wizard
P.E.K.K.A
Goblinstein

Defense Synergies 2 10

Skeletons
Fisherman Tornado Electro Dragon P.E.K.K.A Electro Wizard
Tornado
P.E.K.K.A Skeletons Electro Dragon Electro Wizard
Electro Dragon
Skeletons Tornado Fisherman Electro Wizard
Lightning
P.E.K.K.A
Tornado Skeletons Fisherman Electro Wizard
Fisherman
Skeletons Electro Dragon P.E.K.K.A
Electro Wizard
Skeletons Tornado Electro Dragon P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon Electro Wizard
P.E.K.K.A Skeletons Electro Dragon Fisherman Electro Wizard
Tornado P.E.K.K.A Fisherman Skeletons Electro Dragon Lightning Electro Wizard
P.E.K.K.A Skeletons Electro Dragon Fisherman Electro Wizard
Lightning Tornado P.E.K.K.A
Tornado Skeletons Electro Dragon Electro Wizard
Tornado Lightning Electro Wizard Electro Dragon
Lightning Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Tornado Fisherman
Tornado Skeletons Fisherman Electro Wizard
Electro Wizard Skeletons Tornado Electro Dragon Fisherman
Tornado Electro Dragon Electro Wizard
P.E.K.K.A Skeletons Electro Dragon Lightning Electro Wizard
Tornado Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Lightning P.E.K.K.A Fisherman Electro Wizard
Skeletons Tornado Electro Dragon P.E.K.K.A Fisherman Electro Wizard
Tornado Electro Dragon Fisherman Electro Wizard
Tornado Electro Dragon Fisherman Electro Wizard
P.E.K.K.A Tornado Fisherman Electro Wizard
Electro Dragon P.E.K.K.A Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Electro Dragon Lightning Fisherman
P.E.K.K.A Skeletons Electro Dragon Lightning Fisherman Electro Wizard
Lightning P.E.K.K.A Tornado Fisherman Electro Wizard
P.E.K.K.A Skeletons Fisherman
Skeletons Tornado Electro Dragon Electro Wizard
P.E.K.K.A Skeletons Lightning Electro Wizard
P.E.K.K.A Fisherman
Electro Dragon Lightning P.E.K.K.A Electro Wizard Skeletons Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
Lightning P.E.K.K.A Tornado Electro Wizard
Lightning P.E.K.K.A Skeletons
Electro Dragon
Electro Dragon Electro Wizard Skeletons Tornado Lightning P.E.K.K.A Fisherman
Electro Dragon P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Tornado Electro Dragon Fisherman Electro Wizard
Lightning Electro Dragon
Lightning
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Lightning
Tornado Electro Dragon Lightning Fisherman
Lightning Tornado Electro Dragon Fisherman Electro Wizard
Lightning Tornado Electro Dragon Fisherman Electro Wizard
Lightning Tornado Electro Dragon
Lightning Fisherman
Lightning Electro Dragon Fisherman
Lightning Fisherman
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Tornado
Lightning Fisherman
Lightning Electro Dragon Fisherman Electro Wizard
Lightning Tornado Electro Dragon
Lightning
Lightning Tornado
Tornado Lightning Fisherman
Lightning Electro Dragon
Tornado Electro Dragon
Fisherman
Tornado Electro Dragon Lightning Fisherman Electro Wizard
Lightning Tornado Electro Dragon Fisherman
Lightning Tornado Fisherman
Lightning Tornado Electro Dragon Electro Wizard
Electro Dragon Lightning Electro Wizard
Lightning
Lightning Electro Dragon
Lightning Electro Dragon Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Electro Dragon
Lightning Tornado Electro Dragon Electro Wizard
Lightning Electro Dragon Electro Wizard
Electro Dragon Lightning
Lightning Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado Lightning Electro Wizard
Tornado Electro Dragon Lightning Electro Wizard
Electro Dragon Lightning Tornado Electro Wizard
P.E.K.K.A
Lightning Electro Dragon

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