My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Bowler Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Baby Dragon Little Prince
Zap
Skeletons Little Prince
Barbarian Barrel
Skeletons Valkyrie Little Prince
The Log
Skeletons Hog Rider Little Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Valkyrie Hog Rider Baby Dragon Bowler Little Prince
Fireball
Hog Rider Baby Dragon Bowler Little Prince
Poison
Little Prince
Lightning
Valkyrie Baby Dragon Bowler Little Prince
Rocket
Valkyrie Hog Rider Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Little Prince Valkyrie Hog Rider Baby Dragon Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Skeletons Little Prince Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Valkyrie
Hog Rider Baby Dragon Little Prince
Hog Rider
Valkyrie Mirror Baby Dragon Bowler Little Prince
Mirror
Electro Giant Hog Rider
Baby Dragon
Valkyrie Hog Rider Bowler Electro Giant
Bowler
Hog Rider Baby Dragon Little Prince
Electro Giant
Mirror Baby Dragon
Little Prince
Valkyrie Hog Rider Bowler

Defense Synergies 0 11

Skeletons
Baby Dragon Bowler Little Prince
Valkyrie
Mirror Baby Dragon Bowler Little Prince
Hog Rider
Mirror
Valkyrie Bowler
Baby Dragon
Skeletons Valkyrie Bowler Little Prince
Bowler
Skeletons Valkyrie Mirror Baby Dragon Little Prince
Electro Giant
Little Prince
Skeletons Valkyrie Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Baby Dragon
Skeletons Valkyrie
Bowler Skeletons Valkyrie
Skeletons Valkyrie Bowler
Valkyrie Bowler
Bowler Skeletons Valkyrie Baby Dragon
Baby Dragon Little Prince
Bowler Valkyrie Baby Dragon Electro Giant
Skeletons
Skeletons Valkyrie Bowler Little Prince
Valkyrie Skeletons Baby Dragon Bowler Electro Giant
Baby Dragon
Bowler Skeletons Valkyrie
Valkyrie Bowler Baby Dragon
Bowler Electro Giant
Skeletons Valkyrie Bowler
Valkyrie Baby Dragon Bowler Little Prince
Valkyrie Baby Dragon Bowler Little Prince
Valkyrie Bowler Baby Dragon Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Bowler Electro Giant
Valkyrie Baby Dragon Bowler
Skeletons Valkyrie Bowler
Valkyrie Bowler
Skeletons Valkyrie Bowler
Electro Giant Skeletons Baby Dragon
Skeletons Valkyrie Bowler
Valkyrie
Skeletons Valkyrie Baby Dragon
Skeletons
Valkyrie Bowler
Valkyrie Bowler Electro Giant
Bowler Skeletons Valkyrie
Valkyrie Baby Dragon Bowler Electro Giant
Electro Giant Skeletons Valkyrie Baby Dragon Bowler Little Prince
Valkyrie Bowler Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Bowler
Baby Dragon
Valkyrie
Valkyrie Baby Dragon Bowler
Electro Giant Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler
Bowler
Valkyrie Bowler
Baby Dragon
Baby Dragon Bowler
Baby Dragon
Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler
Baby Dragon Bowler
Valkyrie Baby Dragon Bowler Electro Giant Little Prince
Baby Dragon Bowler
Bowler
Baby Dragon
Electro Giant Valkyrie Baby Dragon Bowler Little Prince
Baby Dragon Bowler
Baby Dragon Bowler
Baby Dragon
Baby Dragon Electro Giant Little Prince
Electro Giant
Bowler
Bowler
Baby Dragon
Valkyrie Baby Dragon Bowler
Baby Dragon Bowler
Electro Giant
Electro Giant Baby Dragon Bowler
Baby Dragon Bowler Electro Giant Little Prince
Bowler

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