My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Bats Goblin Barrel Witch
Zap
Skeletons Bats Goblin Barrel Witch
Barbarian Barrel
Skeletons Valkyrie Goblin Barrel Witch Giant Skeleton
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Witch Giant Skeleton
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Bats Goblin Barrel Witch
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Valkyrie Goblin Barrel Witch Giant Skeleton
Fireball
Goblin Barrel Witch
Poison
Bats Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Goblin Barrel Mini P.E.K.K.A Valkyrie Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Giant Skeleton Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Bats Valkyrie Giant Skeleton The Log
Valkyrie
Bats Goblin Barrel Mini P.E.K.K.A Witch Giant Skeleton
Goblin Barrel
Valkyrie Bats Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Mini P.E.K.K.A Valkyrie Goblin Barrel Witch The Log
The Log
Mini P.E.K.K.A Giant Skeleton

Defense Synergies 1 16

Skeletons
Bats Mini P.E.K.K.A Witch Giant Skeleton The Log
Bats
Skeletons Mini P.E.K.K.A Valkyrie Giant Skeleton The Log
Mini P.E.K.K.A
The Log Skeletons Bats Valkyrie Witch
Valkyrie
Bats Mini P.E.K.K.A Witch The Log
Goblin Barrel
Witch
Skeletons Mini P.E.K.K.A Valkyrie Giant Skeleton The Log
Giant Skeleton
Skeletons Bats Witch The Log
The Log
Mini P.E.K.K.A Skeletons Bats Valkyrie Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Mini P.E.K.K.A Skeletons Bats Valkyrie Witch The Log
Mini P.E.K.K.A Witch Skeletons Bats Valkyrie Giant Skeleton
Mini P.E.K.K.A Witch Skeletons Bats Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton The Log
The Log Skeletons Bats Valkyrie
Bats Witch
Valkyrie Giant Skeleton The Log
Mini P.E.K.K.A Witch Skeletons
Skeletons Mini P.E.K.K.A Valkyrie Giant Skeleton
Bats Valkyrie Witch Skeletons Giant Skeleton The Log
Bats Witch
Mini P.E.K.K.A Skeletons Bats Valkyrie Witch Giant Skeleton The Log
Valkyrie Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Skeletons Bats Mini P.E.K.K.A Valkyrie Witch
Valkyrie Bats Witch The Log
Valkyrie Witch The Log Bats Giant Skeleton
Mini P.E.K.K.A
Valkyrie Bats Mini P.E.K.K.A Witch Giant Skeleton The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Witch Giant Skeleton
Mini P.E.K.K.A Valkyrie The Log
Giant Skeleton Skeletons Bats Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Giant Skeleton Bats The Log
Giant Skeleton Skeletons Mini P.E.K.K.A Valkyrie Witch
Skeletons Bats Witch
Mini P.E.K.K.A Skeletons Bats Valkyrie Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie
Giant Skeleton Skeletons Bats Mini P.E.K.K.A Valkyrie Witch The Log
Witch Skeletons
Bats Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Skeletons Valkyrie Witch
Valkyrie Witch
Witch Skeletons Bats Mini P.E.K.K.A Valkyrie Giant Skeleton The Log
Bats Valkyrie Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
The Log
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Valkyrie The Log
Bats Witch
Witch The Log
The Log
The Log
Bats Mini P.E.K.K.A
Valkyrie The Log
The Log
The Log
Witch The Log
The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Valkyrie Witch The Log
Giant Skeleton The Log
The Log
The Log
The Log Valkyrie Witch
Witch
The Log Witch
Witch The Log
The Log
Bats Witch
Bats Witch
Mini P.E.K.K.A
The Log
Giant Skeleton
The Log
Bats Witch
Witch
The Log
Mini P.E.K.K.A Valkyrie
The Log
Giant Skeleton
Bats Witch Giant Skeleton The Log
Bats Witch
Witch Giant Skeleton The Log

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