My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Goblin Barrel
Giant Snowball
Skeletons Skeleton Barrel Goblin Barrel
Zap
Skeletons Skeleton Barrel Goblin Barrel
Barbarian Barrel
Skeletons Skeleton Barrel Valkyrie Wizard Goblin Barrel
The Log
Skeletons Skeleton Barrel Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Skeleton Barrel Goblin Barrel
Royal Delivery
Skeletons Skeleton Barrel Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel
Fireball
Skeleton Barrel Wizard Goblin Barrel
Poison
Skeleton Barrel Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Barrel Goblin Barrel Void Mini P.E.K.K.A Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Skeleton Barrel Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Goblin Barrel Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Skeleton Barrel Valkyrie Wizard The Log
Valkyrie
Goblin Barrel Skeleton Barrel Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Skeleton Barrel Valkyrie
Void
The Log
Mini P.E.K.K.A

Defense Synergies 1 8

Skeletons
Mini P.E.K.K.A Wizard The Log
Skeleton Barrel
Mini P.E.K.K.A
The Log Skeletons Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Wizard The Log
Wizard
Skeletons Mini P.E.K.K.A Valkyrie The Log
Goblin Barrel
Void
The Log
Mini P.E.K.K.A Skeletons Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Wizard Void The Log
Mini P.E.K.K.A Skeletons Valkyrie The Log
Mini P.E.K.K.A Skeletons Valkyrie Void
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Valkyrie The Log
The Log Skeletons Valkyrie
Wizard Void
Skeleton Barrel Valkyrie Void The Log
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Valkyrie
Valkyrie Skeletons Wizard The Log
Wizard
Mini P.E.K.K.A Skeletons Valkyrie Wizard The Log
Valkyrie Wizard Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Wizard Skeletons Mini P.E.K.K.A Valkyrie
Valkyrie Wizard The Log
Valkyrie Wizard The Log
Mini P.E.K.K.A
Valkyrie Wizard Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Void
Void Skeleton Barrel Mini P.E.K.K.A Valkyrie Wizard The Log
Skeletons Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie The Log
Skeletons Mini P.E.K.K.A Valkyrie
Wizard Skeletons Skeleton Barrel
Mini P.E.K.K.A Skeletons Valkyrie Void
Mini P.E.K.K.A Valkyrie
Void Skeletons Mini P.E.K.K.A Valkyrie The Log
Skeletons
Mini P.E.K.K.A Valkyrie
Valkyrie Void The Log
Mini P.E.K.K.A Skeletons Valkyrie Wizard
Wizard Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie The Log
Valkyrie Mini P.E.K.K.A Wizard The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Valkyrie The Log
Void Skeleton Barrel The Log
Skeleton Barrel Void The Log
Skeleton Barrel Valkyrie Void The Log
Wizard Valkyrie The Log
Wizard Skeleton Barrel
Wizard The Log
The Log Skeleton Barrel Wizard
Void The Log Skeleton Barrel Wizard
Mini P.E.K.K.A Void
Void Skeleton Barrel Valkyrie Wizard The Log
Void Wizard
Skeleton Barrel Void The Log
Skeleton Barrel Void
Skeleton Barrel The Log
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
Mini P.E.K.K.A
Void Skeleton Barrel Mini P.E.K.K.A Wizard The Log
Skeleton Barrel Valkyrie Wizard Void The Log
Void The Log
Wizard Void
Void The Log
Skeleton Barrel Void The Log
The Log Valkyrie Wizard
Void The Log Skeleton Barrel Wizard
Void Skeleton Barrel Wizard The Log
Void Skeleton Barrel The Log
Wizard Void
Skeleton Barrel Wizard Void
Mini P.E.K.K.A Void
Void Wizard The Log
Void
Wizard The Log
Skeleton Barrel Void
Wizard
The Log
Void Mini P.E.K.K.A Valkyrie Wizard
The Log Skeleton Barrel Wizard
Void
The Log
Void
Void Skeleton Barrel The Log
Wizard Void
Void

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