My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Balloon Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Witch Balloon
Zap
Skeletons Witch Balloon
Barbarian Barrel
Skeletons Valkyrie Witch Executioner
The Log
Skeletons Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Valkyrie Witch Balloon Executioner P.E.K.K.A
Fireball
Witch Balloon Executioner
Poison
Witch Balloon Executioner
Lightning
Valkyrie Witch Balloon Executioner
Rocket
Valkyrie Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Valkyrie Witch Balloon Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Rage Valkyrie Witch

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Valkyrie
Balloon Witch Executioner P.E.K.K.A
Rage
Witch Balloon
Witch
Rage Valkyrie P.E.K.K.A Mega Knight
Balloon
Valkyrie Rage Executioner Mega Knight
Executioner
Valkyrie Balloon P.E.K.K.A Mega Knight
P.E.K.K.A
Valkyrie Witch Executioner
Mega Knight
Witch Balloon Executioner

Defense Synergies 0 8

Skeletons
Witch Executioner P.E.K.K.A
Valkyrie
Witch Executioner P.E.K.K.A
Rage
Witch
Skeletons Valkyrie Mega Knight
Balloon
Executioner
Skeletons Valkyrie Mega Knight
P.E.K.K.A
Skeletons Valkyrie
Mega Knight
Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner
P.E.K.K.A Skeletons Valkyrie Witch Executioner Mega Knight
Witch P.E.K.K.A Mega Knight Skeletons Valkyrie Executioner
Witch P.E.K.K.A Skeletons Valkyrie Mega Knight
Valkyrie P.E.K.K.A Mega Knight
Skeletons Valkyrie Executioner Mega Knight
Witch Executioner
Valkyrie P.E.K.K.A Mega Knight
Witch P.E.K.K.A Skeletons
Skeletons Valkyrie Mega Knight
Valkyrie Witch Executioner Skeletons Mega Knight
Executioner Witch
P.E.K.K.A Mega Knight Skeletons Valkyrie Witch
Valkyrie Executioner Mega Knight Witch P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Skeletons Valkyrie Witch Executioner P.E.K.K.A
Mega Knight Valkyrie Witch Executioner
Valkyrie Witch Executioner Mega Knight
P.E.K.K.A
Valkyrie Mega Knight Witch Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Witch P.E.K.K.A
Valkyrie Executioner Mega Knight
P.E.K.K.A Mega Knight Skeletons Valkyrie Witch
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Valkyrie Witch Executioner Mega Knight
Executioner Skeletons Witch
P.E.K.K.A Skeletons Valkyrie Witch
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Skeletons Valkyrie Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Valkyrie Witch
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Skeletons Valkyrie Witch Executioner
Valkyrie Witch Executioner Mega Knight
Witch Skeletons Valkyrie Executioner P.E.K.K.A
Valkyrie Executioner Mega Knight Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Executioner
Valkyrie
Executioner Valkyrie Mega Knight
Executioner Witch
Witch Executioner
Executioner
Valkyrie
Executioner
Executioner
Witch Executioner
Executioner Mega Knight
Executioner Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Valkyrie Witch Executioner Mega Knight
Witch
Witch Executioner
Witch Mega Knight
Witch Executioner
Witch
Mega Knight
P.E.K.K.A Mega Knight
Witch
Witch Executioner
Valkyrie Executioner Mega Knight
Executioner
Executioner P.E.K.K.A Mega Knight
Witch
Witch Executioner
Witch Executioner Mega Knight
P.E.K.K.A
Mega Knight

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