My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Witch Princess
Zap
Skeletons Witch Princess
Barbarian Barrel
Skeletons Valkyrie Wizard Witch Princess
The Log
Skeletons Witch Princess
Earthquake
Skeletons Witch
Arrows
Skeletons Witch Princess
Royal Delivery
Skeletons Valkyrie Wizard Witch P.E.K.K.A Princess
Fireball
Wizard Witch Princess
Poison
Wizard Witch Princess
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Princess Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Valkyrie
Wizard Witch P.E.K.K.A
Wizard
Valkyrie Rage P.E.K.K.A
Rage
Witch Wizard
Witch
Rage Valkyrie P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Witch The Log Princess
The Log
P.E.K.K.A Princess
Princess
P.E.K.K.A The Log

Defense Synergies 1 15

Skeletons
Wizard Witch P.E.K.K.A The Log Princess
Valkyrie
Wizard Witch P.E.K.K.A The Log Princess
Wizard
Skeletons Valkyrie P.E.K.K.A The Log
Rage
Witch
Skeletons Valkyrie The Log
P.E.K.K.A
The Log Skeletons Valkyrie Wizard Princess
The Log
P.E.K.K.A Skeletons Valkyrie Wizard Witch Princess
Princess
Skeletons Valkyrie P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
P.E.K.K.A Skeletons Valkyrie Witch The Log
Witch P.E.K.K.A Skeletons Valkyrie
Witch P.E.K.K.A Skeletons Valkyrie
Valkyrie P.E.K.K.A The Log Princess
The Log Skeletons Valkyrie
Wizard Witch Princess
Valkyrie P.E.K.K.A The Log
Witch P.E.K.K.A Skeletons Princess
Skeletons Valkyrie
Valkyrie Witch Skeletons Wizard The Log Princess
Wizard Witch Princess
P.E.K.K.A Skeletons Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch P.E.K.K.A The Log Princess
P.E.K.K.A
P.E.K.K.A The Log
Wizard Skeletons Valkyrie Witch P.E.K.K.A
Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch The Log Princess
P.E.K.K.A
Valkyrie Wizard Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Witch P.E.K.K.A
Valkyrie Wizard The Log
P.E.K.K.A Skeletons Valkyrie Witch The Log
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Skeletons Valkyrie Witch
Wizard Skeletons Witch Princess
P.E.K.K.A Skeletons Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Valkyrie Witch The Log
Witch P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie The Log
P.E.K.K.A Skeletons Valkyrie Wizard Witch
Wizard Valkyrie Witch Princess
Witch Skeletons Valkyrie P.E.K.K.A The Log
Valkyrie Wizard Witch P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie The Log
The Log Princess
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Witch Princess
Wizard Witch The Log Princess
The Log Wizard Princess
The Log Wizard
Valkyrie Wizard The Log Princess
Wizard Princess
The Log Princess
Princess
Princess The Log
Wizard Witch The Log Princess
Wizard The Log Princess
Wizard The Log Princess
Valkyrie Wizard Witch The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Valkyrie Wizard Witch Princess
Witch
The Log Wizard Witch Princess
Wizard Witch The Log Princess
The Log
Wizard Witch Princess
Wizard Witch
Wizard The Log
Princess
P.E.K.K.A
Wizard The Log Princess
Witch Princess
Wizard Witch Princess
The Log
Valkyrie Wizard Princess
The Log Wizard Princess
P.E.K.K.A
Witch The Log Princess
Witch Princess
Witch The Log Princess
P.E.K.K.A
Wizard

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