My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
RIP
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Zappies Witch Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Wall Breakers Goblin Barrel Fisherman
Giant Snowball
Skeletons Zappies Royal Hogs Wall Breakers Goblin Barrel Witch Fisherman
Zap
Skeletons Zappies Royal Hogs Wall Breakers Goblin Barrel Witch Fisherman
Barbarian Barrel
Skeletons Valkyrie Zappies Royal Hogs Wall Breakers Goblin Barrel Witch
The Log
Skeletons Zappies Royal Hogs Wall Breakers Goblin Barrel Witch Fisherman
Earthquake
Skeletons Zappies Royal Hogs Goblin Barrel Witch
Arrows
Skeletons Zappies Royal Hogs Wall Breakers Goblin Barrel Witch
Royal Delivery
Skeletons Valkyrie Zappies Royal Hogs Wall Breakers Goblin Barrel Witch Fisherman
Fireball
Zappies Royal Hogs Wall Breakers Goblin Barrel Witch Fisherman
Poison
Zappies Royal Hogs Witch Fisherman
Lightning
Valkyrie Witch Fisherman
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Goblin Barrel Fisherman Valkyrie Zappies Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Goblin Barrel Fisherman

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Valkyrie
Wall Breakers Goblin Barrel Zappies Royal Hogs Witch Fisherman
Zappies
Valkyrie Royal Hogs Wall Breakers Goblin Barrel
Royal Hogs
Valkyrie Zappies Goblin Barrel Fisherman
Wall Breakers
Valkyrie Zappies
Goblin Barrel
Valkyrie Zappies Royal Hogs
Witch
Valkyrie
Fisherman
Valkyrie Royal Hogs

Defense Synergies 1 7

Skeletons
Fisherman Zappies Witch
Valkyrie
Zappies Witch Fisherman
Zappies
Skeletons Valkyrie Fisherman
Royal Hogs
Wall Breakers
Goblin Barrel
Witch
Skeletons Valkyrie Fisherman
Fisherman
Skeletons Valkyrie Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies
Skeletons Valkyrie Zappies Witch Fisherman
Witch Fisherman Skeletons Valkyrie Zappies
Witch Skeletons Valkyrie Zappies Fisherman
Valkyrie
Skeletons Valkyrie Zappies
Zappies Witch
Valkyrie
Zappies Witch Skeletons Fisherman
Skeletons Valkyrie Zappies Fisherman
Valkyrie Witch Skeletons Zappies Fisherman
Zappies Witch
Skeletons Valkyrie Zappies Witch
Valkyrie Zappies Witch
Zappies
Zappies Fisherman
Skeletons Valkyrie Zappies Witch Fisherman
Valkyrie Zappies Witch Fisherman
Valkyrie Witch Zappies Fisherman
Zappies Fisherman
Valkyrie Zappies Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zappies Witch Fisherman
Valkyrie Fisherman
Zappies Skeletons Valkyrie Witch Fisherman
Valkyrie Zappies Fisherman
Skeletons Valkyrie Zappies Witch Fisherman
Skeletons Zappies Witch
Skeletons Valkyrie Zappies Witch
Valkyrie Zappies Fisherman
Skeletons Valkyrie Zappies Witch
Witch Skeletons Zappies
Valkyrie Zappies Witch
Valkyrie
Skeletons Valkyrie Zappies Witch
Valkyrie Zappies Witch
Zappies Witch Skeletons Valkyrie Fisherman
Valkyrie Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Fisherman
Valkyrie
Valkyrie
Witch
Witch
Fisherman
Fisherman
Valkyrie Fisherman
Fisherman
Fisherman
Fisherman
Witch
Fisherman
Fisherman
Valkyrie Witch
Fisherman
Valkyrie Witch
Witch Fisherman
Witch Fisherman
Witch Fisherman
Fisherman
Witch
Zappies Witch
Zappies
Zappies Witch
Zappies Witch
Valkyrie
Zappies Witch
Zappies Witch
Witch

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