My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner Giant Skeleton Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Clone Goblin Drill Giant Skeleton Lava Hound
Giant Snowball
Skeletons Wall Breakers Clone Goblin Drill Lava Hound
Zap
Skeletons Wall Breakers Clone Goblin Drill Lava Hound
Barbarian Barrel
Skeletons Wall Breakers Clone Goblin Drill Executioner Giant Skeleton
The Log
Skeletons Wall Breakers Clone Goblin Drill Giant Skeleton
Earthquake
Skeletons Clone Goblin Drill
Arrows
Skeletons Wall Breakers Clone Goblin Drill Lava Hound
Royal Delivery
Skeletons Wall Breakers Clone Goblin Drill Executioner Giant Skeleton Lava Hound
Fireball
Wall Breakers Clone Goblin Drill Executioner Lava Hound
Poison
Clone Goblin Drill Executioner Lava Hound
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Goblin Drill Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Clone Void Goblin Drill Executioner Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Clone Void

Attack Synergies 3 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wall Breakers
Goblin Drill
Clone
Giant Skeleton Lava Hound
Void
Lava Hound
Goblin Drill
Wall Breakers
Executioner
Giant Skeleton
Clone
Lava Hound
Clone Void

Defense Synergies 0 3

Skeletons
Executioner Giant Skeleton
Wall Breakers
Clone
Void
Goblin Drill
Executioner
Skeletons Giant Skeleton
Giant Skeleton
Skeletons Executioner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Executioner
Skeletons Goblin Drill Executioner
Skeletons Void Goblin Drill Executioner Giant Skeleton
Skeletons Goblin Drill
Giant Skeleton
Skeletons Executioner
Void Executioner
Void Giant Skeleton
Skeletons Goblin Drill
Skeletons Giant Skeleton
Executioner Skeletons Goblin Drill Giant Skeleton
Executioner
Goblin Drill Skeletons Giant Skeleton
Executioner Goblin Drill
Goblin Drill
Goblin Drill
Skeletons Goblin Drill Executioner
Goblin Drill Executioner
Goblin Drill Executioner Giant Skeleton
Goblin Drill
Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void Giant Skeleton
Void Executioner
Giant Skeleton Skeletons
Giant Skeleton
Giant Skeleton Skeletons Goblin Drill Executioner
Executioner Skeletons
Skeletons Void Giant Skeleton
Giant Skeleton
Void Giant Skeleton Skeletons
Skeletons Goblin Drill
Giant Skeleton
Void Giant Skeleton
Giant Skeleton Skeletons Executioner
Executioner
Skeletons Goblin Drill Executioner Giant Skeleton
Executioner Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Goblin Drill Giant Skeleton
Void Executioner
Void Goblin Drill Giant Skeleton
Void Giant Skeleton
Executioner
Executioner
Executioner
Executioner
Void
Void
Void
Void Executioner
Void Executioner
Void
Goblin Drill Executioner
Executioner
Void Executioner
Void Giant Skeleton
Void
Void
Void Goblin Drill
Executioner
Void Executioner
Void
Void
Executioner
Void
Void
Void
Void
Giant Skeleton
Void
Executioner
Void Executioner
Executioner
Void Giant Skeleton
Executioner
Giant Skeleton
Void Executioner
Void Executioner Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: