My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Magic Archer Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Goblin Giant Magic Archer Ram Rider Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider Sparky
Giant Snowball
Skeletons Witch Ram Rider Little Prince
Zap
Skeletons Witch Goblin Giant Ram Rider Sparky Little Prince
Barbarian Barrel
Skeletons Witch Magic Archer Sparky Little Prince
The Log
Skeletons Witch Ram Rider Sparky Little Prince
Earthquake
Skeletons Witch
Arrows
Skeletons Witch Little Prince
Royal Delivery
Skeletons Witch Magic Archer Ram Rider Sparky Little Prince
Fireball
Witch Magic Archer Ram Rider Sparky Little Prince
Poison
Witch Magic Archer Sparky Little Prince
Lightning
Witch Magic Archer Ram Rider Sparky Little Prince
Rocket
Witch Magic Archer Ram Rider Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Little Prince Magic Archer Witch Ram Rider Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Little Prince Magic Archer Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Witch
Goblin Giant Ram Rider Mega Knight
Goblin Giant
Sparky Witch Magic Archer Little Prince
Magic Archer
Ram Rider Goblin Giant Mega Knight
Ram Rider
Magic Archer Witch Mega Knight
Sparky
Goblin Giant
Mega Knight
Witch Magic Archer Ram Rider
Little Prince
Goblin Giant

Defense Synergies 0 10

Skeletons
Witch Magic Archer Ram Rider Sparky Little Prince
Witch
Skeletons Mega Knight
Goblin Giant
Magic Archer Sparky
Magic Archer
Skeletons Goblin Giant Ram Rider Mega Knight
Ram Rider
Skeletons Magic Archer
Sparky
Skeletons Goblin Giant
Mega Knight
Witch Magic Archer
Little Prince
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Magic Archer Ram Rider Sparky
Sparky Skeletons Witch Ram Rider Mega Knight
Witch Ram Rider Sparky Mega Knight Skeletons
Witch Sparky Skeletons Ram Rider Mega Knight
Sparky Mega Knight
Skeletons Magic Archer Mega Knight
Ram Rider Witch Magic Archer Little Prince
Goblin Giant Magic Archer Ram Rider Sparky Mega Knight
Witch Sparky Skeletons
Skeletons Sparky Mega Knight Little Prince
Witch Skeletons Goblin Giant Magic Archer Ram Rider Mega Knight
Witch Magic Archer Ram Rider
Sparky Mega Knight Skeletons Witch Ram Rider
Sparky Mega Knight Witch Magic Archer
Sparky Ram Rider Mega Knight
Ram Rider Sparky Mega Knight
Sparky Mega Knight Skeletons Witch
Mega Knight Witch Magic Archer Ram Rider Little Prince
Witch Magic Archer Ram Rider Mega Knight Little Prince
Sparky Ram Rider
Mega Knight Witch Goblin Giant Sparky Little Prince
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch Sparky
Magic Archer Mega Knight
Mega Knight Skeletons Witch Goblin Giant Ram Rider Sparky
Mega Knight Goblin Giant Ram Rider Sparky
Skeletons Witch Goblin Giant Ram Rider Sparky Mega Knight
Skeletons Witch Goblin Giant Magic Archer Ram Rider
Sparky Skeletons Witch Goblin Giant Ram Rider
Mega Knight Goblin Giant Sparky
Mega Knight Skeletons Witch Magic Archer Sparky
Witch Skeletons Goblin Giant Sparky
Mega Knight Witch Sparky
Mega Knight Goblin Giant
Mega Knight Skeletons Witch Goblin Giant Ram Rider Sparky
Witch Magic Archer Sparky Mega Knight
Witch Sparky Skeletons Goblin Giant Magic Archer Little Prince
Mega Knight Witch Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Magic Archer Ram Rider
Goblin Giant Magic Archer Sparky
Sparky
Magic Archer Sparky Mega Knight
Witch Goblin Giant Magic Archer Ram Rider
Witch Magic Archer Sparky
Magic Archer Ram Rider
Ram Rider
Sparky
Magic Archer Ram Rider Sparky
Magic Archer
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Witch Magic Archer Sparky
Magic Archer Sparky Mega Knight
Sparky
Sparky
Magic Archer Sparky Mega Knight
Witch Magic Archer Mega Knight Little Prince
Magic Archer Sparky Mega Knight
Sparky
Witch Magic Archer Sparky Mega Knight Little Prince
Witch
Witch Magic Archer Ram Rider Sparky
Witch Magic Archer Ram Rider Sparky Mega Knight
Magic Archer Sparky
Witch Magic Archer Sparky Little Prince
Witch
Sparky
Magic Archer Sparky Mega Knight
Magic Archer Sparky
Sparky Mega Knight
Magic Archer Sparky
Witch Magic Archer
Witch Magic Archer Ram Rider
Magic Archer Sparky Mega Knight
Magic Archer
Sparky
Sparky Mega Knight
Witch Magic Archer Sparky
Witch Magic Archer
Witch Goblin Giant Magic Archer Sparky Mega Knight Little Prince
Sparky
Sparky Mega Knight

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