My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Giant Skeleton Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Giant Skeleton
Giant Snowball
Skeletons Goblin Curse
Zap
Skeletons Goblin Curse
Barbarian Barrel
Skeletons Wizard Goblin Curse Giant Skeleton Ice Wizard
The Log
Skeletons Goblin Curse Giant Skeleton
Earthquake
Skeletons
Arrows
Skeletons Goblin Curse
Royal Delivery
Skeletons Wizard Giant Skeleton Ice Wizard
Fireball
Wizard Ice Wizard
Poison
Wizard Goblin Curse Ice Wizard
Lightning
Wizard Ice Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse The Log Ice Wizard Wizard Archer Queen Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblin Curse The Log Ice Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
Giant Skeleton
Goblin Curse
The Log
Giant Skeleton
Wizard Lightning The Log Ice Wizard Archer Queen
Lightning
Giant Skeleton
The Log
Goblin Curse Giant Skeleton
Ice Wizard
Giant Skeleton
Archer Queen
Giant Skeleton

Defense Synergies 1 12

Skeletons
Wizard Giant Skeleton The Log Ice Wizard Archer Queen
Wizard
Skeletons Giant Skeleton The Log Ice Wizard
Goblin Curse
Giant Skeleton
Skeletons Wizard The Log Ice Wizard
Lightning
The Log
The Log
Archer Queen Skeletons Wizard Giant Skeleton Lightning Ice Wizard
Ice Wizard
Skeletons Wizard Giant Skeleton The Log
Archer Queen
The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log
Skeletons Goblin Curse The Log Ice Wizard
Skeletons Goblin Curse Giant Skeleton Lightning Ice Wizard
Skeletons Goblin Curse Ice Wizard
Lightning Giant Skeleton The Log
The Log Skeletons Ice Wizard
Lightning Wizard Goblin Curse Ice Wizard
Lightning Giant Skeleton The Log
Skeletons Goblin Curse Ice Wizard Archer Queen
Skeletons Giant Skeleton Ice Wizard
Goblin Curse Ice Wizard Skeletons Wizard Giant Skeleton The Log
Wizard Goblin Curse Ice Wizard
Skeletons Wizard Goblin Curse Giant Skeleton Lightning The Log Ice Wizard
Wizard Goblin Curse The Log
Goblin Curse
Goblin Curse Lightning The Log
Wizard Skeletons
Wizard The Log Ice Wizard
Wizard The Log Goblin Curse Giant Skeleton Ice Wizard
Goblin Curse
Wizard Goblin Curse Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Wizard Lightning The Log
Giant Skeleton Skeletons Lightning The Log
Giant Skeleton Lightning The Log
Giant Skeleton Skeletons Goblin Curse
Wizard Skeletons Goblin Curse Ice Wizard
Skeletons Giant Skeleton Lightning Ice Wizard
Giant Skeleton Goblin Curse
Giant Skeleton Lightning Skeletons The Log
Skeletons Goblin Curse
Giant Skeleton
Lightning Giant Skeleton The Log Archer Queen
Giant Skeleton Lightning Skeletons Wizard Goblin Curse
Wizard Goblin Curse
Skeletons Giant Skeleton Lightning The Log Archer Queen
Wizard Goblin Curse Giant Skeleton The Log Ice Wizard Archer Queen
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton The Log
Goblin Curse The Log Ice Wizard
Lightning Giant Skeleton The Log
Lightning Giant Skeleton The Log
Wizard Goblin Curse The Log
Wizard Goblin Curse Ice Wizard
Wizard The Log
The Log Wizard Goblin Curse Lightning Ice Wizard
The Log Wizard Lightning
Lightning
Lightning Wizard The Log
Lightning Wizard Goblin Curse Archer Queen
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Wizard The Log
Lightning Wizard Goblin Curse The Log
Lightning Giant Skeleton The Log
Lightning Wizard
Lightning The Log
Lightning The Log
Goblin Curse The Log Wizard Ice Wizard
The Log Wizard Lightning Ice Wizard
Lightning Wizard The Log
Lightning Goblin Curse The Log
Lightning Wizard Goblin Curse Ice Wizard
Lightning Wizard
Lightning
Lightning Wizard The Log
Lightning
Giant Skeleton
Wizard Goblin Curse Lightning The Log
Lightning
Lightning Wizard Goblin Curse Ice Wizard Archer Queen
The Log
Lightning Wizard
The Log Wizard Lightning
Lightning Giant Skeleton Archer Queen
Archer Queen
Giant Skeleton Lightning The Log Archer Queen
Lightning Archer Queen
Lightning Giant Skeleton The Log Archer Queen
Lightning Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: