My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Witch Golem Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Graveyard
Giant Snowball
Skeletons Witch Inferno Dragon Graveyard
Zap
Skeletons Witch Inferno Dragon Graveyard
Barbarian Barrel
Skeletons Wizard Witch Royal Ghost Graveyard
The Log
Skeletons Witch Graveyard
Earthquake
Skeletons Witch Graveyard
Arrows
Skeletons Witch Graveyard
Royal Delivery
Skeletons Wizard Witch Royal Ghost Inferno Dragon Graveyard
Fireball
Wizard Witch Inferno Dragon
Poison
Wizard Witch Graveyard
Lightning
Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Ghost Inferno Dragon Wizard Witch Graveyard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Royal Ghost Inferno Dragon Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
Golem Royal Ghost
Rocket
Golem
Witch
Golem Royal Ghost Graveyard
Golem
Wizard Rocket Witch Graveyard
Royal Ghost
Wizard Witch
Inferno Dragon
Graveyard
Witch Golem

Defense Synergies 0 6

Skeletons
Wizard Witch Royal Ghost Inferno Dragon
Wizard
Skeletons Royal Ghost
Rocket
Witch
Skeletons Royal Ghost
Golem
Royal Ghost
Skeletons Wizard Witch
Inferno Dragon
Skeletons
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Inferno Dragon Skeletons Witch
Rocket Witch Skeletons Inferno Dragon
Witch Inferno Dragon Skeletons
Rocket
Skeletons Royal Ghost
Rocket Inferno Dragon Wizard Witch
Rocket
Witch Inferno Dragon Skeletons
Skeletons Royal Ghost
Witch Skeletons Wizard Royal Ghost
Inferno Dragon Wizard Witch
Skeletons Wizard Rocket Witch
Wizard Rocket Witch Royal Ghost
Inferno Dragon
Rocket Inferno Dragon
Wizard Skeletons Witch
Wizard Witch Royal Ghost
Wizard Witch Royal Ghost Inferno Dragon
Inferno Dragon
Wizard Royal Ghost Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch Royal Ghost
Wizard Rocket Royal Ghost Inferno Dragon
Skeletons Rocket Witch
Rocket
Skeletons Witch Inferno Dragon
Wizard Rocket Skeletons Witch
Rocket Skeletons Witch
Inferno Dragon
Rocket Skeletons Witch Inferno Dragon
Witch Skeletons Inferno Dragon
Inferno Dragon Witch
Rocket
Rocket Skeletons Wizard Witch
Wizard Witch
Witch Skeletons Rocket Inferno Dragon
Wizard Witch Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Royal Ghost
Rocket
Rocket
Wizard Rocket
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket
Wizard Witch
Witch Inferno Dragon
Wizard Witch Royal Ghost
Wizard Witch
Rocket
Wizard Witch
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket Wizard
Rocket Witch
Rocket Wizard Witch
Wizard Rocket
Wizard
Rocket
Rocket Witch
Rocket Witch
Rocket Witch Royal Ghost

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