My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Night Witch
Giant Snowball
Skeletons Archers Goblin Gang Lumberjack Night Witch
Zap
Skeletons Archers Goblin Gang Night Witch
Barbarian Barrel
Skeletons Archers Goblin Gang Lumberjack Night Witch
The Log
Skeletons Archers Goblin Gang Lumberjack
Earthquake
Skeletons Archers Goblin Gang
Arrows
Skeletons Archers Goblin Gang Night Witch
Royal Delivery
Skeletons Archers Goblin Gang Lumberjack Night Witch
Fireball
Archers Goblin Gang Lumberjack Night Witch
Poison
Archers Goblin Gang Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Archers Goblin Gang Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Archers

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Archers Golem The Log Lumberjack Night Witch
Archers
Zap Golem Lumberjack
Goblin Gang
Golem
Golem
Night Witch Zap Archers Goblin Gang The Log Lumberjack
The Log
Zap Golem Lumberjack
Lumberjack
Zap Archers Golem The Log Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 0 17

Skeletons
Zap Archers The Log Lumberjack Night Witch
Zap
Skeletons Archers Goblin Gang The Log Lumberjack Night Witch
Archers
Skeletons Zap Goblin Gang The Log Lumberjack
Goblin Gang
Zap Archers The Log Lumberjack
Golem
The Log
Skeletons Zap Archers Goblin Gang Lumberjack Night Witch
Lumberjack
Skeletons Zap Archers Goblin Gang The Log
Night Witch
Skeletons Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Lumberjack Skeletons Zap Goblin Gang The Log Night Witch
Goblin Gang Lumberjack Skeletons Archers Night Witch
Lumberjack Night Witch Skeletons Goblin Gang
The Log Lumberjack
Goblin Gang The Log Skeletons Zap Archers Lumberjack Night Witch
Zap Archers Goblin Gang Night Witch
Zap The Log
Skeletons Goblin Gang Lumberjack Night Witch
Goblin Gang Skeletons Archers Lumberjack Night Witch
Archers Goblin Gang Skeletons Zap The Log Lumberjack Night Witch
Zap Archers Goblin Gang Night Witch
Lumberjack Night Witch Skeletons Zap Goblin Gang The Log
Zap Goblin Gang The Log Lumberjack Night Witch
Goblin Gang Lumberjack
Zap Goblin Gang The Log Lumberjack
Skeletons Goblin Gang Lumberjack Night Witch
Zap Archers Goblin Gang The Log Lumberjack Night Witch
Zap The Log Archers Lumberjack
Lumberjack
Goblin Gang Archers The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons Zap Archers
Zap Archers Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack Skeletons Zap The Log
Goblin Gang Lumberjack Zap The Log Night Witch
Skeletons Goblin Gang Lumberjack Night Witch
Skeletons Zap Archers Goblin Gang
Goblin Gang Skeletons Archers Lumberjack Night Witch
Lumberjack
Zap Skeletons The Log
Skeletons Goblin Gang
Lumberjack
Zap The Log
Skeletons Goblin Gang Lumberjack Night Witch
Archers
Goblin Gang Skeletons Zap Archers The Log Lumberjack Night Witch
Zap Archers The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Zap
Archers The Log
The Log Zap
The Log Zap
Goblin Gang Lumberjack Night Witch
Zap The Log
Zap Archers
The Log
Zap The Log
Zap The Log
The Log
Night Witch
Zap Archers The Log
Zap The Log
The Log Night Witch
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap Archers Night Witch
Zap
Night Witch
Zap The Log Night Witch
Zap
The Log
Zap Archers Goblin Gang Night Witch
Zap Archers
The Log
Goblin Gang Lumberjack
The Log Zap
Zap
Zap Goblin Gang The Log
Zap
Zap The Log

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