My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Witch P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang
Giant Snowball
Skeletons Archers Goblin Gang Witch Little Prince
Zap
Skeletons Archers Goblin Gang Witch Little Prince
Barbarian Barrel
Skeletons Archers Goblin Gang Witch Little Prince
The Log
Skeletons Archers Goblin Gang Witch Little Prince
Earthquake
Skeletons Archers Goblin Gang Witch
Arrows
Skeletons Archers Goblin Gang Witch Little Prince
Royal Delivery
Skeletons Archers Goblin Gang Witch P.E.K.K.A Little Prince
Fireball
Archers Goblin Gang Witch Little Prince
Poison
Archers Goblin Gang Witch Little Prince
Lightning
Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Archers Goblin Gang Little Prince Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Archers

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
P.E.K.K.A Archers Witch The Log Little Prince
Archers
Zap P.E.K.K.A
Goblin Gang
P.E.K.K.A
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Archers Goblin Gang Witch The Log
The Log
Zap P.E.K.K.A Little Prince
Little Prince
Zap The Log

Defense Synergies 1 20

Skeletons
Zap Archers Witch P.E.K.K.A The Log Little Prince
Zap
Skeletons Archers Goblin Gang Witch P.E.K.K.A The Log Little Prince
Archers
Skeletons Zap Goblin Gang Witch P.E.K.K.A The Log
Goblin Gang
Zap Archers P.E.K.K.A The Log
Witch
Skeletons Zap Archers The Log
P.E.K.K.A
The Log Skeletons Zap Archers Goblin Gang
The Log
P.E.K.K.A Skeletons Zap Archers Goblin Gang Witch Little Prince
Little Prince
Skeletons Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
P.E.K.K.A Skeletons Zap Goblin Gang Witch The Log
Goblin Gang Witch P.E.K.K.A Skeletons Archers
Witch P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A The Log
Goblin Gang The Log Skeletons Zap Archers
Zap Archers Goblin Gang Witch Little Prince
Zap P.E.K.K.A The Log
Witch P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Archers Little Prince
Archers Goblin Gang Witch Skeletons Zap The Log
Zap Archers Goblin Gang Witch
P.E.K.K.A Skeletons Zap Goblin Gang Witch The Log
Zap Goblin Gang Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Skeletons Goblin Gang Witch P.E.K.K.A
Zap Archers Goblin Gang Witch The Log Little Prince
Zap Witch The Log Archers Little Prince
P.E.K.K.A
Goblin Gang Archers Witch P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Archers Witch P.E.K.K.A
Zap Archers Goblin Gang The Log
Goblin Gang P.E.K.K.A Skeletons Zap Witch The Log
Goblin Gang P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Goblin Gang Witch
Skeletons Zap Archers Goblin Gang Witch
Goblin Gang P.E.K.K.A Skeletons Archers Witch
P.E.K.K.A
Zap P.E.K.K.A Skeletons Witch The Log
Witch P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Witch
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Goblin Gang Witch
Archers Witch
Goblin Gang Witch Skeletons Zap Archers P.E.K.K.A The Log Little Prince
Zap Archers Witch P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Zap Witch
Archers Witch The Log
The Log Zap
The Log Zap
Goblin Gang
Zap The Log
Zap Archers
The Log
Zap The Log
Zap Witch The Log
The Log
Zap Archers The Log
Zap Witch The Log Little Prince
The Log
The Log
Zap The Log
Zap The Log Witch Little Prince
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Archers Witch Little Prince
Zap Witch
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Archers Goblin Gang Witch
Zap Archers Witch
The Log
Goblin Gang
The Log Zap
Zap
P.E.K.K.A
Zap Goblin Gang Witch The Log
Zap Witch
Zap Witch The Log Little Prince
P.E.K.K.A

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