My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Prince Princess Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Prince Mighty Miner
Giant Snowball
Skeletons Archers Minions Princess Mighty Miner
Zap
Skeletons Archers Minions Prince Princess Mighty Miner
Barbarian Barrel
Skeletons Archers Princess
The Log
Skeletons Archers Prince Princess
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Minions Princess
Royal Delivery
Skeletons Archers Minions Prince Princess
Fireball
Archers Minions Princess Mighty Miner
Poison
Archers Minions Princess
Lightning
Prince Mighty Miner
Rocket
Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Archers Minions Princess Mighty Miner Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Archers

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Prince Archers Minions The Log Princess Mighty Miner
Archers
Zap Prince
Minions
Zap Prince
Prince
Zap Archers Minions The Log Princess
The Log
Zap Prince Princess
Princess
Zap Prince The Log
Mighty Miner
Zap

Defense Synergies 1 17

Skeletons
Zap Archers Minions Prince The Log Princess
Zap
Skeletons Archers Minions Prince The Log Princess Mighty Miner
Archers
Skeletons Zap Minions The Log
Minions
Skeletons Zap Archers Prince The Log
Prince
The Log Skeletons Zap Minions
The Log
Prince Skeletons Zap Archers Minions Princess
Princess
Skeletons Zap The Log
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Skeletons Zap Minions Prince The Log
Prince Skeletons Archers Minions
Prince Skeletons Minions
Prince The Log Princess
The Log Skeletons Zap Archers Minions
Minions Zap Archers Princess
Zap The Log
Mighty Miner Skeletons Minions Prince Princess
Skeletons Archers Prince
Archers Minions Skeletons Zap The Log Princess
Minions Zap Archers Princess
Prince Skeletons Zap Minions The Log
Zap Minions Prince The Log Princess
Prince
Zap Prince The Log
Skeletons Minions Prince
Zap Archers Minions Prince The Log
Zap The Log Archers Minions Princess
Prince
Archers Minions Prince The Log
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers Prince
Zap Archers Prince The Log
Skeletons Zap Minions Prince The Log
Prince Zap The Log
Skeletons Prince Mighty Miner
Skeletons Zap Archers Minions Princess
Prince Skeletons Archers Minions
Mighty Miner Prince
Zap Skeletons Minions Prince The Log
Skeletons
Minions Prince
Zap Prince The Log
Prince Skeletons
Archers Princess
Skeletons Zap Archers Minions Prince The Log Mighty Miner
Minions Zap Archers The Log Princess Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
Prince The Log
Zap The Log
Zap Minions Princess
Archers The Log Princess
The Log Zap Princess
The Log Zap
Minions Prince
Zap Prince The Log Princess
Zap Archers Princess
The Log Princess
Minions Princess
Princess Zap Prince The Log
Zap The Log Princess
The Log Princess
Minions
Zap Archers Prince The Log Princess
Zap The Log Princess
Minions Prince The Log
Princess
Prince The Log
Zap The Log
Zap The Log Princess
The Log Zap Princess
Zap Prince The Log Princess
Zap The Log
Zap Archers Princess
Zap Minions
Zap The Log
Zap Princess
Mighty Miner Prince
The Log Princess
Zap Archers Minions Prince Princess
Zap Archers Princess
The Log
Prince Princess
The Log Zap Princess
Zap
Prince
Zap Minions The Log Princess
Zap Princess
Zap Prince The Log Princess
Prince

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