My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Valkyrie Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant
Giant Snowball
Skeletons Archers Goblin Hut Baby Dragon
Zap
Skeletons Archers Mortar Royal Giant Goblin Hut
Barbarian Barrel
Skeletons Archers Mortar Valkyrie Goblin Hut
The Log
Skeletons Archers Royal Giant Goblin Hut
Earthquake
Skeletons Archers Mortar Goblin Hut
Arrows
Skeletons Archers Goblin Hut
Royal Delivery
Skeletons Archers Valkyrie Goblin Hut Baby Dragon
Fireball
Archers Mortar Goblin Hut Baby Dragon
Poison
Archers Mortar Goblin Hut
Lightning
Mortar Valkyrie Goblin Hut Baby Dragon
Rocket
Mortar Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Mortar Valkyrie Baby Dragon Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Archers Mortar

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Archers Mortar Royal Giant Valkyrie Goblin Hut Baby Dragon
Archers
Valkyrie Zap Mortar Royal Giant Goblin Hut Baby Dragon
Mortar
Royal Giant Zap Archers Goblin Hut Baby Dragon
Royal Giant
Mortar Zap Archers Goblin Hut Baby Dragon
Valkyrie
Archers Zap Goblin Hut Baby Dragon
Goblin Hut
Zap Archers Mortar Royal Giant Valkyrie Baby Dragon
Baby Dragon
Zap Archers Mortar Royal Giant Valkyrie Goblin Hut

Defense Synergies 1 19

Skeletons
Zap Archers Mortar Goblin Hut Baby Dragon
Zap
Skeletons Archers Mortar Valkyrie Goblin Hut Baby Dragon
Archers
Valkyrie Skeletons Zap Mortar Goblin Hut Baby Dragon
Mortar
Skeletons Zap Archers Valkyrie Goblin Hut Baby Dragon
Royal Giant
Valkyrie
Archers Zap Mortar Goblin Hut Baby Dragon
Goblin Hut
Skeletons Zap Archers Mortar Valkyrie Baby Dragon
Baby Dragon
Skeletons Zap Archers Mortar Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Valkyrie Goblin Hut Baby Dragon
Skeletons Zap Mortar Valkyrie Goblin Hut
Mortar Goblin Hut Skeletons Archers Valkyrie
Goblin Hut Skeletons Mortar Valkyrie
Valkyrie
Skeletons Zap Archers Valkyrie Baby Dragon
Zap Archers Mortar Goblin Hut Baby Dragon
Zap Valkyrie Baby Dragon
Skeletons Mortar Goblin Hut
Skeletons Archers Valkyrie
Archers Valkyrie Skeletons Zap Goblin Hut Baby Dragon
Zap Archers Goblin Hut Baby Dragon
Mortar Goblin Hut Skeletons Zap Valkyrie
Valkyrie Zap Mortar Goblin Hut Baby Dragon
Mortar Goblin Hut
Zap Mortar Goblin Hut
Skeletons Mortar Valkyrie Goblin Hut
Mortar Valkyrie Zap Archers Goblin Hut Baby Dragon
Zap Mortar Valkyrie Baby Dragon Archers Goblin Hut
Mortar Goblin Hut
Valkyrie Archers Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Archers Goblin Hut
Zap Archers Mortar Valkyrie Baby Dragon
Skeletons Zap Valkyrie Goblin Hut
Valkyrie Zap
Skeletons Valkyrie Goblin Hut
Skeletons Zap Archers Goblin Hut Baby Dragon
Skeletons Archers Valkyrie Goblin Hut
Valkyrie
Zap Skeletons Mortar Valkyrie Goblin Hut Baby Dragon
Skeletons Goblin Hut
Valkyrie Goblin Hut
Zap Valkyrie
Skeletons Valkyrie
Archers Valkyrie Baby Dragon
Goblin Hut Skeletons Zap Archers Mortar Valkyrie Baby Dragon
Valkyrie Zap Archers Goblin Hut Baby Dragon
Zap Mortar Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Baby Dragon
Mortar Zap Baby Dragon
Goblin Hut Baby Dragon
Valkyrie
Zap Mortar Valkyrie Baby Dragon
Zap Baby Dragon
Archers Mortar Baby Dragon
Zap Baby Dragon
Zap Mortar
Zap Mortar Valkyrie
Zap Archers Baby Dragon
Mortar Goblin Hut Baby Dragon
Mortar Baby Dragon
Zap Mortar Goblin Hut Baby Dragon
Zap Mortar Goblin Hut Baby Dragon
Mortar Goblin Hut Baby Dragon
Mortar
Zap Archers Mortar Baby Dragon
Zap Mortar Valkyrie Baby Dragon
Baby Dragon
Zap Mortar Baby Dragon
Zap Mortar Valkyrie Baby Dragon
Mortar Zap Baby Dragon
Zap Mortar Baby Dragon
Zap Mortar Baby Dragon
Zap Archers Baby Dragon
Zap Goblin Hut
Zap Mortar
Zap
Zap Archers Goblin Hut
Zap Archers Baby Dragon
Valkyrie Baby Dragon
Zap Mortar Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Mortar Baby Dragon
Mortar

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