My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Musketeer Witch Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant Night Witch
Giant Snowball
Skeletons Archers Musketeer Witch Night Witch
Zap
Skeletons Archers Royal Giant Witch Night Witch
Barbarian Barrel
Skeletons Archers Musketeer Witch Night Witch
The Log
Skeletons Archers Royal Giant Musketeer Witch
Earthquake
Skeletons Archers Witch
Arrows
Skeletons Archers Witch Night Witch
Royal Delivery
Skeletons Archers Musketeer Witch Night Witch Mother Witch
Fireball
Archers Musketeer Witch Night Witch Mother Witch
Poison
Archers Musketeer Witch Night Witch Mother Witch
Lightning
Musketeer Witch Night Witch Mother Witch
Rocket
Musketeer Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Musketeer Night Witch Mother Witch Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Archers Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Archers Royal Giant Musketeer Witch Night Witch Mother Witch
Archers
Zap Royal Giant
Royal Giant
Mother Witch Zap Archers Musketeer Witch Night Witch
Musketeer
Zap Royal Giant
Witch
Zap Royal Giant
Night Witch
Zap Royal Giant
Mother Witch
Royal Giant Zap

Defense Synergies 1 11

Skeletons
Musketeer Zap Archers Witch Night Witch
Zap
Skeletons Archers Musketeer Witch Night Witch Mother Witch
Archers
Skeletons Zap Witch
Royal Giant
Musketeer
Skeletons Zap
Witch
Skeletons Zap Archers
Night Witch
Skeletons Zap Mother Witch
Mother Witch
Zap Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Skeletons Zap Musketeer Witch Night Witch
Witch Skeletons Archers Musketeer Night Witch
Witch Night Witch Skeletons Musketeer
Skeletons Zap Archers Musketeer Night Witch Mother Witch
Musketeer Zap Archers Witch Night Witch
Zap Musketeer
Witch Skeletons Musketeer Night Witch
Skeletons Archers Musketeer Night Witch
Archers Witch Mother Witch Skeletons Zap Musketeer Night Witch
Musketeer Zap Archers Witch Night Witch
Night Witch Skeletons Zap Musketeer Witch
Zap Witch Night Witch
Zap
Skeletons Musketeer Witch Night Witch
Zap Archers Musketeer Witch Night Witch
Zap Witch Archers Musketeer Mother Witch
Musketeer
Archers Musketeer Witch Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers Witch
Zap Archers Musketeer
Skeletons Zap Musketeer Witch
Zap Musketeer Night Witch
Skeletons Musketeer Witch Night Witch
Mother Witch Skeletons Zap Archers Musketeer Witch
Skeletons Archers Musketeer Witch Night Witch
Zap Skeletons Witch
Witch Skeletons Musketeer
Musketeer Witch
Zap
Skeletons Witch Night Witch
Archers Musketeer Witch
Witch Skeletons Zap Archers Musketeer Night Witch
Zap Archers Musketeer Witch Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Zap
Mother Witch Zap Musketeer Witch
Archers Musketeer Witch
Zap
Zap
Musketeer Night Witch
Zap Musketeer
Zap Archers Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Witch
Musketeer
Night Witch
Zap Archers Musketeer
Zap Witch Mother Witch
Musketeer Night Witch
Musketeer
Zap Musketeer
Zap Mother Witch Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Zap Archers Musketeer Witch Night Witch Mother Witch
Zap Musketeer Witch
Night Witch
Zap Musketeer Night Witch
Zap
Zap Archers Musketeer Witch Night Witch
Zap Archers Musketeer Witch
Musketeer
Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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