My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner P.E.K.K.A Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Cannon Ram Rider
Zap
Skeletons Cannon Ram Rider
Barbarian Barrel
Skeletons Cannon Executioner
The Log
Skeletons Cannon Ram Rider
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Executioner P.E.K.K.A Ram Rider
Fireball
Cannon Executioner Ram Rider
Poison
Cannon Executioner
Lightning
Cannon Executioner Ram Rider Monk
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Cannon Executioner Ram Rider Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Cannon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows P.E.K.K.A Ram Rider Executioner
Arrows
Zap P.E.K.K.A Ram Rider
Cannon
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Executioner Ram Rider
Ram Rider
Zap Arrows P.E.K.K.A
Monk

Defense Synergies 2 12

Skeletons
Cannon Zap Executioner P.E.K.K.A Ram Rider Monk
Zap
Cannon Skeletons Arrows Executioner P.E.K.K.A Ram Rider
Arrows
Zap Cannon P.E.K.K.A Monk
Cannon
Skeletons Zap Arrows
Executioner
Skeletons Zap
P.E.K.K.A
Skeletons Zap Arrows
Ram Rider
Skeletons Zap
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Executioner Ram Rider
P.E.K.K.A Skeletons Zap Cannon Executioner Ram Rider Monk
Cannon P.E.K.K.A Ram Rider Skeletons Executioner
Cannon P.E.K.K.A Skeletons Ram Rider Monk
Arrows P.E.K.K.A Monk
Arrows Skeletons Zap Cannon Executioner
Ram Rider Zap Arrows Cannon Executioner
Zap Arrows Cannon P.E.K.K.A Ram Rider Monk
Cannon P.E.K.K.A Skeletons
Skeletons Cannon
Executioner Skeletons Zap Arrows Cannon Ram Rider
Arrows Executioner Zap Ram Rider
Cannon P.E.K.K.A Skeletons Zap Ram Rider
Executioner Zap Arrows Cannon P.E.K.K.A
P.E.K.K.A Cannon Ram Rider
Monk Zap Cannon P.E.K.K.A Ram Rider
Skeletons Arrows Cannon Executioner P.E.K.K.A
Arrows Cannon Zap Executioner Ram Rider
Zap Arrows Executioner Cannon Ram Rider
P.E.K.K.A Cannon Ram Rider
Arrows Cannon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Arrows Executioner Monk
P.E.K.K.A Skeletons Zap Ram Rider
P.E.K.K.A Zap Ram Rider Monk
P.E.K.K.A Skeletons Cannon Executioner Ram Rider
Arrows Executioner Skeletons Zap Ram Rider Monk
P.E.K.K.A Skeletons Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Skeletons Monk
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
P.E.K.K.A Monk Zap Arrows
P.E.K.K.A Skeletons Cannon Executioner Ram Rider
Cannon Executioner
Skeletons Zap Executioner P.E.K.K.A Monk
Arrows Executioner Zap Cannon P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Monk
Arrows Monk Zap Executioner Ram Rider
Arrows
Arrows
Executioner Zap Arrows
Arrows Executioner Zap Ram Rider Monk
Arrows Executioner
Arrows Zap Executioner Ram Rider
Arrows Monk Zap Ram Rider
Monk Zap Arrows Ram Rider
Monk Zap Arrows Executioner
Executioner
Arrows Monk
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Monk Arrows
Zap Arrows Executioner Monk
Zap Arrows Monk
Monk
Arrows
Monk
Zap Arrows Monk
Zap Arrows Executioner
Arrows Zap Executioner Ram Rider Monk
Zap Arrows Ram Rider Monk
Zap Arrows
Zap Arrows Executioner
Zap
Zap Arrows
Zap Arrows Monk
P.E.K.K.A
Arrows Monk
Zap
Zap Arrows Executioner Ram Rider Monk
Arrows
Executioner
Arrows Zap Executioner
Monk Zap Arrows
Executioner P.E.K.K.A
Zap
Zap Executioner
Zap Executioner Monk
P.E.K.K.A
Monk

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