My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Dart Goblin
Zap
Skeletons Cannon Dart Goblin
Barbarian Barrel
Skeletons Cannon Dart Goblin
The Log
Skeletons Cannon Dart Goblin
Earthquake
Skeletons Cannon
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin
Fireball
Cannon Dart Goblin
Poison
Cannon Dart Goblin
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Royal Delivery Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Delivery Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Ice Golem Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Ice Golem Arrows Cannon Royal Delivery Dart Goblin Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Ice Golem Arrows

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Ice Golem Dart Goblin
Arrows
Zap
Cannon
Royal Delivery
Ice Golem
Zap Dart Goblin
Dart Goblin
Zap Ice Golem
Rocket

Defense Synergies 6 14

Skeletons
Cannon Dart Goblin Zap Royal Delivery Ice Golem
Zap
Cannon Skeletons Arrows Royal Delivery Ice Golem Dart Goblin
Arrows
Zap Cannon Royal Delivery Ice Golem
Cannon
Skeletons Zap Royal Delivery Ice Golem Arrows Dart Goblin Rocket
Royal Delivery
Cannon Dart Goblin Skeletons Zap Arrows Ice Golem
Ice Golem
Cannon Skeletons Zap Arrows Royal Delivery Dart Goblin
Dart Goblin
Skeletons Royal Delivery Zap Cannon Ice Golem
Rocket
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon Ice Golem Dart Goblin
Skeletons Zap Cannon Royal Delivery Dart Goblin
Cannon Rocket Skeletons Royal Delivery Dart Goblin
Cannon Skeletons Dart Goblin
Arrows Royal Delivery Rocket
Arrows Royal Delivery Skeletons Zap Cannon Dart Goblin
Dart Goblin Rocket Zap Arrows Cannon Royal Delivery
Rocket Zap Arrows Cannon Ice Golem Dart Goblin
Cannon Skeletons
Skeletons Cannon Royal Delivery Ice Golem Dart Goblin
Dart Goblin Skeletons Zap Arrows Cannon Royal Delivery Ice Golem
Arrows Zap Royal Delivery Dart Goblin
Cannon Skeletons Zap Royal Delivery Rocket
Rocket Zap Arrows Cannon Royal Delivery Dart Goblin
Cannon
Rocket Zap Cannon Royal Delivery
Skeletons Arrows Cannon Royal Delivery
Arrows Cannon Royal Delivery Zap Dart Goblin
Zap Arrows Royal Delivery Cannon Ice Golem Dart Goblin
Cannon Dart Goblin
Arrows Cannon Royal Delivery Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Royal Delivery Ice Golem
Royal Delivery Zap Arrows Ice Golem Rocket
Royal Delivery Skeletons Zap Ice Golem Rocket
Rocket Zap Royal Delivery Ice Golem
Skeletons Cannon Royal Delivery
Arrows Royal Delivery Rocket Skeletons Zap Ice Golem Dart Goblin
Royal Delivery Rocket Skeletons Ice Golem Dart Goblin
Royal Delivery
Zap Royal Delivery Rocket Skeletons Ice Golem
Skeletons Cannon Royal Delivery Dart Goblin
Dart Goblin
Rocket Zap Arrows Royal Delivery
Royal Delivery Rocket Skeletons Cannon Ice Golem
Cannon Dart Goblin
Skeletons Zap Royal Delivery Ice Golem Dart Goblin Rocket
Arrows Zap Cannon Royal Delivery Ice Golem Dart Goblin
Zap Arrows Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Dart Goblin Rocket
Arrows Zap Dart Goblin
Rocket Arrows Dart Goblin
Arrows Ice Golem Dart Goblin Rocket
Rocket Zap Arrows
Arrows Zap Ice Golem Dart Goblin Rocket
Arrows Dart Goblin
Arrows Zap Ice Golem Dart Goblin
Arrows Zap Dart Goblin
Rocket
Rocket Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Rocket
Rocket Ice Golem Dart Goblin
Arrows Dart Goblin Rocket
Zap Arrows Ice Golem Dart Goblin
Rocket Zap Arrows Dart Goblin
Arrows Dart Goblin Rocket
Arrows Rocket
Rocket
Rocket Zap Arrows Dart Goblin
Rocket Zap Arrows Dart Goblin
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Ice Golem
Arrows Zap Dart Goblin
Zap Arrows
Rocket Zap Arrows Dart Goblin
Zap Arrows Ice Golem Dart Goblin
Zap Rocket Dart Goblin
Zap Arrows Dart Goblin Rocket
Zap Rocket Arrows
Rocket Arrows
Zap Dart Goblin Rocket
Rocket Zap Arrows Dart Goblin
Arrows
Dart Goblin Rocket
Arrows Zap Ice Golem Dart Goblin
Rocket Zap Arrows
Dart Goblin
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket
Dart Goblin Rocket

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