My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Dart Goblin Goblin Cage
The Log
Skeletons Dart Goblin Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Goblin Cage
Fireball
Dart Goblin Goblin Cage
Poison
Dart Goblin Goblin Cage
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Earthquake Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Arrows Dart Goblin Earthquake Goblin Cage Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Earthquake Dart Goblin Goblin Cage The Log
Arrows
Zap Earthquake
Dart Goblin
Zap Goblin Cage The Log
Earthquake
Zap Arrows The Log
Goblin Cage
Zap Dart Goblin The Log
Rocket
The Log
Zap Dart Goblin Earthquake Goblin Cage

Defense Synergies 2 14

Skeletons
Dart Goblin Goblin Cage Zap Earthquake The Log
Zap
Skeletons Arrows Dart Goblin Earthquake Goblin Cage The Log
Arrows
Zap
Dart Goblin
Skeletons Zap Goblin Cage The Log
Earthquake
Skeletons Zap Goblin Cage The Log
Goblin Cage
Skeletons Zap Dart Goblin Earthquake The Log
Rocket
The Log
The Log
Skeletons Zap Dart Goblin Earthquake Goblin Cage Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Zap Dart Goblin Goblin Cage The Log
Skeletons Zap Dart Goblin Goblin Cage The Log
Goblin Cage Rocket Skeletons Dart Goblin
Goblin Cage Skeletons Dart Goblin
Arrows Earthquake Goblin Cage Rocket The Log
Arrows The Log Skeletons Zap Dart Goblin Earthquake
Dart Goblin Rocket Zap Arrows Goblin Cage
Earthquake Rocket Zap Arrows Dart Goblin Goblin Cage The Log
Skeletons Goblin Cage
Skeletons Dart Goblin
Dart Goblin Skeletons Zap Arrows Earthquake The Log
Arrows Zap Dart Goblin
Goblin Cage Skeletons Zap Earthquake Rocket The Log
Rocket Zap Arrows Dart Goblin Earthquake Goblin Cage The Log
Goblin Cage
Rocket Zap Goblin Cage The Log
Skeletons Arrows Goblin Cage
Arrows Goblin Cage Zap Dart Goblin The Log
Zap Arrows Earthquake Goblin Cage The Log Dart Goblin
Dart Goblin Goblin Cage
Arrows Dart Goblin Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Goblin Cage
Zap Arrows Rocket The Log
Skeletons Zap Goblin Cage Rocket The Log
Rocket Zap Goblin Cage The Log
Skeletons Goblin Cage
Arrows Rocket Skeletons Zap Dart Goblin
Rocket Skeletons Dart Goblin Goblin Cage
Goblin Cage
Zap Goblin Cage Rocket Skeletons The Log
Skeletons Dart Goblin Goblin Cage
Dart Goblin Goblin Cage
Rocket Zap Arrows Goblin Cage The Log
Rocket Skeletons Goblin Cage
Dart Goblin Goblin Cage
Skeletons Zap Dart Goblin Goblin Cage Rocket The Log
Arrows Zap Dart Goblin Earthquake Goblin Cage The Log
Zap Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Dart Goblin Rocket The Log
Arrows Zap Dart Goblin The Log
Earthquake Rocket Arrows Dart Goblin The Log
Earthquake Arrows Dart Goblin Rocket The Log
Rocket Zap Arrows Earthquake The Log
Arrows Zap Dart Goblin Rocket
Arrows Dart Goblin Earthquake The Log
Arrows Earthquake The Log Zap Dart Goblin
Arrows The Log Zap Dart Goblin
Rocket
Rocket Zap Arrows Dart Goblin Earthquake The Log
Zap Arrows Dart Goblin Rocket
Earthquake Rocket Dart Goblin The Log
Earthquake Arrows Dart Goblin Rocket
Earthquake Zap Arrows Dart Goblin The Log
Earthquake Rocket Zap Arrows Dart Goblin The Log
Earthquake Arrows Dart Goblin Rocket The Log
Arrows Earthquake Rocket
Rocket
Rocket Zap Arrows Dart Goblin Earthquake The Log
Rocket Zap Arrows Dart Goblin Earthquake The Log
Rocket Earthquake The Log
Rocket Arrows
Rocket The Log
Earthquake Rocket Zap Arrows The Log
Zap Arrows Earthquake The Log
Arrows The Log Zap Dart Goblin Earthquake
Zap Arrows The Log
Rocket Zap Arrows Dart Goblin The Log
Zap Arrows Dart Goblin
Zap Rocket Dart Goblin
Zap Arrows Dart Goblin Earthquake Rocket The Log
Zap Rocket Arrows
Rocket Arrows Earthquake The Log
Zap Earthquake Dart Goblin Rocket
Rocket Zap Arrows Dart Goblin
Arrows The Log
Dart Goblin Rocket
Arrows The Log Zap Dart Goblin Earthquake
Rocket Zap Arrows
Dart Goblin
Zap Dart Goblin Rocket The Log
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket The Log
Dart Goblin Rocket

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