My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rune Giant Hunter Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Goblin Giant Inferno Dragon
Barbarian Barrel
Skeletons Hunter
The Log
Skeletons Hunter
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Hunter Inferno Dragon
Fireball
Hunter Inferno Dragon
Poison
Hunter
Lightning
Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Fireball Rune Giant Hunter Inferno Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Fireball Goblin Giant Hunter
Arrows
Zap Fireball Goblin Giant
Fireball
Zap Arrows Goblin Giant
Rune Giant
Hunter
Hunter
Zap Rune Giant Goblin Giant
Goblin Giant
Zap Fireball Arrows Hunter
Inferno Dragon

Defense Synergies 3 7

Skeletons
Zap Hunter Inferno Dragon
Zap
Fireball Goblin Giant Skeletons Arrows Hunter Inferno Dragon
Arrows
Zap Fireball
Fireball
Zap Goblin Giant Arrows
Rune Giant
Hunter
Skeletons Zap
Goblin Giant
Zap Fireball
Inferno Dragon
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Giant
Hunter Inferno Dragon Skeletons Zap
Hunter Skeletons Inferno Dragon
Hunter Inferno Dragon Skeletons
Arrows Fireball
Arrows Fireball Skeletons Zap Hunter
Hunter Inferno Dragon Zap Arrows Fireball
Zap Arrows Fireball Goblin Giant
Hunter Inferno Dragon Skeletons
Skeletons Hunter
Skeletons Zap Arrows Fireball Hunter Goblin Giant
Arrows Hunter Inferno Dragon Zap Fireball
Hunter Skeletons Zap Fireball
Fireball Zap Arrows Hunter
Inferno Dragon Hunter
Zap Fireball Hunter Inferno Dragon
Skeletons Arrows Fireball Hunter
Arrows Fireball Zap Hunter
Zap Arrows Hunter Fireball Inferno Dragon
Hunter Inferno Dragon
Arrows Fireball Hunter Goblin Giant
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball
Fireball Zap Arrows Hunter Inferno Dragon
Skeletons Zap Hunter Goblin Giant
Hunter Zap Fireball Goblin Giant
Skeletons Hunter Goblin Giant Inferno Dragon
Arrows Fireball Skeletons Zap Hunter Goblin Giant
Skeletons Fireball Hunter Goblin Giant
Hunter Goblin Giant Inferno Dragon
Zap Skeletons Fireball Inferno Dragon
Skeletons Goblin Giant Inferno Dragon
Inferno Dragon Hunter
Zap Arrows Fireball Goblin Giant
Skeletons Fireball Hunter Goblin Giant
Fireball
Skeletons Zap Fireball Hunter Goblin Giant Inferno Dragon
Arrows Zap Fireball Hunter Inferno Dragon
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball Goblin Giant
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap Hunter Goblin Giant
Arrows
Arrows Fireball Zap Hunter
Arrows Fireball Zap
Fireball
Zap Arrows Fireball
Fireball Zap Arrows
Fireball Hunter
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Hunter
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball Hunter
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Hunter
Inferno Dragon
Arrows Fireball Zap Hunter
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball Hunter
Zap Fireball
Fireball
Zap Arrows Fireball Hunter
Zap Arrows Fireball
Arrows Fireball
Zap Fireball
Fireball Zap Arrows Hunter
Arrows Fireball
Fireball Hunter
Arrows Zap Fireball
Zap Arrows Fireball
Zap Fireball
Zap Fireball
Zap Fireball Goblin Giant
Inferno Dragon
Fireball

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