My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Hog Rider Lumberjack
Zap
Skeletons Firecracker Prince
Barbarian Barrel
Skeletons Firecracker Wizard Lumberjack
The Log
Skeletons Firecracker Hog Rider Prince Lumberjack
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Wizard Prince Lumberjack
Fireball
Firecracker Hog Rider Wizard Lumberjack
Poison
Firecracker Wizard
Lightning
Wizard Prince Lumberjack
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Firecracker Hog Rider Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Hog Rider Prince Lumberjack
Arrows
Zap Hog Rider Prince Lumberjack
Firecracker
Zap Hog Rider Prince Lumberjack
Hog Rider
Zap Arrows Firecracker Wizard Prince Lumberjack
Wizard
Hog Rider Prince Lumberjack
Prince
Zap Arrows Firecracker Hog Rider Wizard Lumberjack
Lumberjack
Zap Arrows Firecracker Hog Rider Wizard Prince

Defense Synergies 0 15

Skeletons
Zap Firecracker Wizard Prince Lumberjack
Zap
Skeletons Arrows Firecracker Prince Lumberjack
Arrows
Zap Prince Lumberjack
Firecracker
Skeletons Zap Prince Lumberjack
Hog Rider
Wizard
Skeletons Prince Lumberjack
Prince
Skeletons Zap Arrows Firecracker Wizard
Lumberjack
Skeletons Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Lumberjack Skeletons Zap Firecracker Prince
Prince Lumberjack Skeletons
Prince Lumberjack Skeletons Firecracker
Arrows Firecracker Prince Lumberjack
Arrows Skeletons Zap Firecracker Lumberjack
Zap Arrows Firecracker Wizard
Zap Arrows
Skeletons Prince Lumberjack
Skeletons Firecracker Prince Lumberjack
Skeletons Zap Arrows Firecracker Wizard Lumberjack
Arrows Zap Firecracker Wizard
Prince Lumberjack Skeletons Zap Wizard
Wizard Zap Arrows Firecracker Prince Lumberjack
Prince Lumberjack
Zap Prince Lumberjack
Wizard Skeletons Arrows Firecracker Prince Lumberjack
Arrows Zap Firecracker Wizard Prince Lumberjack
Zap Arrows Wizard Firecracker Lumberjack
Prince Lumberjack
Wizard Arrows Firecracker Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Prince
Zap Arrows Firecracker Wizard Prince Lumberjack
Lumberjack Skeletons Zap Prince
Prince Lumberjack Zap
Skeletons Prince Lumberjack
Arrows Firecracker Wizard Skeletons Zap
Prince Skeletons Lumberjack
Prince Lumberjack
Zap Skeletons Firecracker Prince
Skeletons
Prince Lumberjack
Zap Arrows Prince
Prince Skeletons Wizard Lumberjack
Wizard Firecracker
Skeletons Zap Firecracker Prince Lumberjack
Arrows Zap Firecracker Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Prince
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Prince Lumberjack
Firecracker Zap Arrows Wizard Prince
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker Prince
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Zap Arrows Firecracker Wizard Prince
Zap Arrows Firecracker Wizard
Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Firecracker Wizard
Arrows Firecracker Zap Wizard
Zap Arrows Wizard Prince
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Prince
Arrows Firecracker Wizard
Zap Prince
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard Prince Lumberjack
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker Prince
Zap Firecracker
Firecracker Zap
Zap Firecracker Prince
Prince
Firecracker Wizard

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