My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Sparky
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Inferno Tower Sparky
Barbarian Barrel
Skeletons Firecracker Inferno Tower Wizard Giant Skeleton Sparky
The Log
Skeletons Firecracker Giant Skeleton Sparky
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Wizard Giant Skeleton Sparky
Fireball
Firecracker Inferno Tower Wizard Sparky
Poison
Firecracker Inferno Tower Wizard Sparky
Lightning
Inferno Tower Wizard Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Firecracker Inferno Tower Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Sparky Giant Skeleton
Arrows
Zap Sparky Giant Skeleton
Firecracker
Zap Giant Skeleton Sparky
Inferno Tower
Wizard
Giant Skeleton Sparky
Giant Skeleton
Zap Arrows Firecracker Wizard Sparky
Sparky
Zap Arrows Firecracker Wizard Giant Skeleton

Defense Synergies 0 17

Skeletons
Zap Firecracker Inferno Tower Wizard Giant Skeleton Sparky
Zap
Skeletons Arrows Firecracker Inferno Tower Giant Skeleton Sparky
Arrows
Zap Inferno Tower Giant Skeleton Sparky
Firecracker
Skeletons Zap Inferno Tower Giant Skeleton
Inferno Tower
Skeletons Zap Arrows Firecracker
Wizard
Skeletons Giant Skeleton
Giant Skeleton
Skeletons Zap Arrows Firecracker Wizard
Sparky
Skeletons Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Wizard Sparky
Inferno Tower Sparky Skeletons Zap Firecracker
Inferno Tower Sparky Skeletons Giant Skeleton
Inferno Tower Sparky Skeletons Firecracker
Arrows Firecracker Giant Skeleton Sparky
Arrows Skeletons Zap Firecracker
Inferno Tower Zap Arrows Firecracker Wizard
Zap Arrows Inferno Tower Giant Skeleton Sparky
Inferno Tower Sparky Skeletons
Skeletons Firecracker Inferno Tower Giant Skeleton Sparky
Skeletons Zap Arrows Firecracker Wizard Giant Skeleton
Arrows Inferno Tower Zap Firecracker Wizard
Inferno Tower Sparky Skeletons Zap Wizard Giant Skeleton
Wizard Sparky Zap Arrows Firecracker
Inferno Tower Sparky
Inferno Tower Zap Sparky
Wizard Sparky Skeletons Arrows Firecracker Inferno Tower
Arrows Zap Firecracker Wizard
Zap Arrows Wizard Firecracker Giant Skeleton
Sparky Inferno Tower
Wizard Arrows Firecracker Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Inferno Tower Giant Skeleton Sparky
Zap Arrows Firecracker Wizard
Giant Skeleton Skeletons Zap Inferno Tower Sparky
Giant Skeleton Zap Inferno Tower Sparky
Inferno Tower Giant Skeleton Skeletons Sparky
Arrows Firecracker Wizard Skeletons Zap
Sparky Skeletons Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Sparky
Zap Giant Skeleton Skeletons Firecracker Inferno Tower Sparky
Inferno Tower Skeletons Sparky
Inferno Tower Giant Skeleton Sparky
Zap Arrows Giant Skeleton
Giant Skeleton Skeletons Inferno Tower Wizard Sparky
Wizard Firecracker Sparky
Inferno Tower Sparky Skeletons Zap Firecracker Giant Skeleton
Arrows Zap Firecracker Inferno Tower Wizard Giant Skeleton Sparky
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Zap
Arrows Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Wizard Zap Arrows Firecracker Sparky
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard Sparky
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Sparky
Firecracker Zap Arrows Wizard Sparky
Zap Arrows Firecracker Wizard
Firecracker Sparky
Arrows Firecracker
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard Sparky
Arrows Sparky
Sparky
Zap Arrows Firecracker Wizard Sparky
Zap Arrows Firecracker Wizard
Giant Skeleton Sparky
Arrows Wizard
Sparky
Zap Arrows
Zap Arrows Firecracker Wizard Sparky
Arrows Firecracker Zap Wizard Sparky
Zap Arrows Wizard Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Wizard Sparky
Zap Firecracker Wizard
Sparky
Zap Arrows Wizard Sparky
Zap Arrows Firecracker Sparky
Giant Skeleton Sparky
Arrows Firecracker Wizard Sparky
Zap
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard Sparky
Arrows Zap Firecracker Wizard
Zap Arrows Giant Skeleton Sparky
Firecracker Sparky
Zap Firecracker Giant Skeleton Sparky
Firecracker Zap
Zap Firecracker Giant Skeleton Sparky

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