My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Firecracker Mini P.E.K.K.A Hog Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Hog Rider P.E.K.K.A Mini P.E.K.K.A Mega Knight
Arrows
Zap Hog Rider P.E.K.K.A Mini P.E.K.K.A Mega Knight
Firecracker
Zap Hog Rider Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Hog Rider Mega Knight
Hog Rider
Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Firecracker
Mega Knight
Zap Arrows Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 3 12

Skeletons
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Mega Knight Skeletons Arrows Firecracker P.E.K.K.A
Arrows
Mega Knight Zap Mini P.E.K.K.A P.E.K.K.A
Firecracker
Skeletons Zap Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Skeletons Arrows Firecracker
Hog Rider
P.E.K.K.A
Skeletons Zap Arrows Firecracker
Mega Knight
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Firecracker Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Skeletons Zap Firecracker Mega Knight
Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Zap Arrows Firecracker Mega Knight
Arrows Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeletons Zap
Mega Knight Zap Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Skeletons Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Zap Firecracker
Zap Arrows Firecracker Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mega Knight Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Zap P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap
P.E.K.K.A Skeletons Mini P.E.K.K.A Mega Knight
Arrows Firecracker Skeletons Zap
Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Skeletons Firecracker Mini P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Zap
Zap Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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