My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram Goblin Demolisher Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Goblin Demolisher Prince
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Firecracker Battle Ram Prince
Barbarian Barrel
Skeletons Firecracker Battle Ram
The Log
Skeletons Firecracker Battle Ram Goblin Demolisher Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Battle Ram Goblin Demolisher Prince P.E.K.K.A
Fireball
Firecracker Battle Ram
Poison
Firecracker
Lightning
Battle Ram Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Goblin Demolisher Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Firecracker Battle Ram Goblin Demolisher Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Battle Ram Prince P.E.K.K.A Goblin Demolisher
Arrows
Zap P.E.K.K.A Battle Ram Prince
Firecracker
Zap Battle Ram Prince P.E.K.K.A
Battle Ram
Zap Arrows Firecracker Goblin Demolisher P.E.K.K.A
Goblin Demolisher
Prince Zap Battle Ram P.E.K.K.A
Prince
Zap Goblin Demolisher Arrows Firecracker
P.E.K.K.A
Zap Arrows Firecracker Battle Ram Goblin Demolisher

Defense Synergies 1 15

Skeletons
Zap Firecracker Goblin Demolisher Prince P.E.K.K.A
Zap
Skeletons Arrows Firecracker Goblin Demolisher Prince P.E.K.K.A
Arrows
Zap Prince P.E.K.K.A
Firecracker
Skeletons Zap Prince P.E.K.K.A
Battle Ram
Goblin Demolisher
Prince Skeletons Zap P.E.K.K.A
Prince
Goblin Demolisher Skeletons Zap Arrows Firecracker
P.E.K.K.A
Skeletons Zap Arrows Firecracker Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Demolisher
P.E.K.K.A Skeletons Zap Firecracker Prince
Prince P.E.K.K.A Skeletons
Prince P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Goblin Demolisher Prince P.E.K.K.A
Arrows Skeletons Zap Firecracker Goblin Demolisher
Zap Arrows Firecracker
Zap Arrows P.E.K.K.A
P.E.K.K.A Skeletons Prince
Skeletons Firecracker Prince
Skeletons Zap Arrows Firecracker Goblin Demolisher
Arrows Zap Firecracker
Prince P.E.K.K.A Skeletons Zap
Zap Arrows Firecracker Goblin Demolisher Prince P.E.K.K.A
P.E.K.K.A Prince
Zap Prince P.E.K.K.A
Skeletons Arrows Firecracker Prince P.E.K.K.A
Arrows Zap Firecracker Goblin Demolisher Prince
Zap Arrows Firecracker Goblin Demolisher
P.E.K.K.A Prince
Goblin Demolisher Arrows Firecracker Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Prince P.E.K.K.A
Zap Arrows Firecracker Prince
P.E.K.K.A Skeletons Zap Prince
Prince P.E.K.K.A Zap
P.E.K.K.A Skeletons Prince
Arrows Firecracker Skeletons Zap Goblin Demolisher
Prince P.E.K.K.A Skeletons
P.E.K.K.A Prince
Zap P.E.K.K.A Skeletons Firecracker Prince
P.E.K.K.A Skeletons
P.E.K.K.A Prince
P.E.K.K.A Zap Arrows Prince
Prince P.E.K.K.A Skeletons
Firecracker Goblin Demolisher
Skeletons Zap Firecracker Prince P.E.K.K.A
Arrows Zap Firecracker P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Prince
Zap Arrows Firecracker Goblin Demolisher
Arrows Firecracker Zap
Arrows Firecracker Goblin Demolisher
Arrows Zap Firecracker Goblin Demolisher
Arrows Zap Firecracker
Prince
Firecracker Zap Arrows Prince
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker Prince
Zap Arrows Firecracker Goblin Demolisher
Arrows Firecracker Goblin Demolisher
Arrows
Zap Arrows Firecracker Goblin Demolisher Prince
Zap Arrows Firecracker Goblin Demolisher
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Firecracker Goblin Demolisher
Arrows Firecracker Zap
Zap Arrows Prince
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A Prince
Arrows Firecracker
Zap Prince
Zap Arrows Firecracker
Arrows
Firecracker Prince
Arrows Zap Firecracker
Zap Arrows
Firecracker Prince P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Prince
Prince P.E.K.K.A
Firecracker

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