My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Barbarians Dart Goblin
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Firecracker Tesla Barbarians Dart Goblin
The Log
Skeletons Firecracker Barbarians Dart Goblin
Earthquake
Skeletons Firecracker Tesla Barbarians
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Firecracker Barbarians Dart Goblin
Fireball
Firecracker Tesla Barbarians Dart Goblin
Poison
Firecracker Barbarians Dart Goblin
Lightning
Tesla
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Firecracker Dart Goblin Tesla Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Firecracker

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Dart Goblin
Arrows
Zap
Firecracker
Zap Dart Goblin
Tesla
Barbarians
Dart Goblin
Zap Firecracker
Electro Giant

Defense Synergies 2 12

Skeletons
Tesla Dart Goblin Zap Firecracker
Zap
Skeletons Arrows Firecracker Tesla Barbarians Dart Goblin
Arrows
Zap Tesla Barbarians
Firecracker
Skeletons Zap Tesla Dart Goblin
Tesla
Skeletons Zap Arrows Firecracker Dart Goblin
Barbarians
Zap Arrows
Dart Goblin
Skeletons Zap Firecracker Tesla
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Dart Goblin
Barbarians Skeletons Zap Firecracker Tesla Dart Goblin
Tesla Barbarians Skeletons Dart Goblin
Tesla Barbarians Skeletons Firecracker Dart Goblin
Arrows Firecracker Barbarians
Arrows Skeletons Zap Firecracker Tesla Dart Goblin
Tesla Dart Goblin Zap Arrows Firecracker
Zap Arrows Tesla Barbarians Dart Goblin Electro Giant
Tesla Barbarians Skeletons
Skeletons Firecracker Tesla Barbarians Dart Goblin
Barbarians Dart Goblin Skeletons Zap Arrows Firecracker Tesla Electro Giant
Arrows Tesla Zap Firecracker Dart Goblin
Tesla Barbarians Skeletons Zap
Zap Arrows Firecracker Tesla Barbarians Dart Goblin
Barbarians Tesla
Barbarians Zap Tesla Electro Giant
Tesla Barbarians Skeletons Arrows Firecracker
Arrows Tesla Zap Firecracker Barbarians Dart Goblin
Zap Arrows Firecracker Tesla Barbarians Dart Goblin
Barbarians Tesla Dart Goblin
Arrows Firecracker Tesla Barbarians Dart Goblin Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Tesla Electro Giant
Zap Arrows Firecracker Tesla
Barbarians Skeletons Zap
Zap Tesla Barbarians
Barbarians Skeletons Tesla
Arrows Firecracker Electro Giant Skeletons Zap Tesla Dart Goblin
Skeletons Tesla Barbarians Dart Goblin
Tesla Barbarians
Zap Skeletons Firecracker Barbarians
Skeletons Tesla Barbarians Dart Goblin
Tesla Barbarians Dart Goblin
Zap Arrows Barbarians Electro Giant
Barbarians Skeletons Tesla
Firecracker Tesla Barbarians Dart Goblin Electro Giant
Tesla Barbarians Electro Giant Skeletons Zap Firecracker Dart Goblin
Arrows Zap Firecracker Tesla Barbarians Dart Goblin Electro Giant
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Barbarians Dart Goblin
Zap Arrows Firecracker
Arrows Firecracker Electro Giant Zap Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Firecracker Zap Arrows Dart Goblin
Zap Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Electro Giant
Arrows
Zap Arrows Barbarians
Zap Arrows Firecracker Electro Giant
Arrows Firecracker Zap Dart Goblin
Zap Arrows
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Electro Giant
Zap Firecracker Dart Goblin Electro Giant
Zap Arrows Dart Goblin
Zap Arrows Firecracker
Arrows Firecracker
Zap Barbarians Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Zap Arrows Electro Giant
Firecracker Dart Goblin
Zap Electro Giant Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Electro Giant
Firecracker Dart Goblin

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