My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner P.E.K.K.A Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Bandit
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Bandit
Barbarian Barrel
Skeletons Executioner Bandit
The Log
Skeletons Hog Rider Bandit
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Executioner P.E.K.K.A Bandit
Fireball
Hog Rider Executioner Bandit
Poison
Executioner
Lightning
Executioner Bandit Goblinstein
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Bandit Hog Rider Executioner Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Bandit

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Hog Rider P.E.K.K.A Executioner Bandit
Arrows
Zap Hog Rider P.E.K.K.A Bandit
Hog Rider
Zap Arrows Executioner Bandit
Executioner
Zap Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Executioner
Bandit
Zap Arrows Hog Rider Executioner
Goblinstein

Defense Synergies 0 11

Skeletons
Zap Executioner P.E.K.K.A Bandit
Zap
Skeletons Arrows Executioner P.E.K.K.A Bandit
Arrows
Zap P.E.K.K.A Bandit
Hog Rider
Executioner
Skeletons Zap Bandit
P.E.K.K.A
Skeletons Zap Arrows
Bandit
Skeletons Zap Arrows Executioner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Skeletons Zap Executioner Bandit
P.E.K.K.A Skeletons Executioner Bandit
P.E.K.K.A Skeletons Bandit
Arrows P.E.K.K.A
Arrows Skeletons Zap Executioner Bandit
Zap Arrows Executioner
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A Skeletons
Skeletons Bandit
Executioner Skeletons Zap Arrows Bandit
Arrows Executioner Zap
P.E.K.K.A Skeletons Zap Bandit
Executioner Zap Arrows P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Skeletons Arrows Executioner P.E.K.K.A
Arrows Zap Executioner Bandit
Zap Arrows Executioner Bandit
P.E.K.K.A
Arrows Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Bandit
Bandit Zap Arrows Executioner
P.E.K.K.A Bandit Skeletons Zap
P.E.K.K.A Zap Bandit
P.E.K.K.A Skeletons Executioner Bandit
Arrows Executioner Skeletons Zap
P.E.K.K.A Skeletons Bandit
P.E.K.K.A
Zap P.E.K.K.A Skeletons Bandit
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Skeletons Executioner Bandit
Executioner
Skeletons Zap Executioner P.E.K.K.A
Arrows Executioner Zap P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Executioner Bandit
Arrows Bandit
Arrows
Executioner Zap Arrows
Arrows Executioner Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows Executioner
Executioner Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows
Zap Arrows Executioner Bandit
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Zap Executioner Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows Executioner
Zap
Zap Arrows Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Bandit
Zap Arrows Executioner
Arrows
Executioner
Arrows Zap Executioner
Zap Arrows
Executioner P.E.K.K.A
Zap
Zap Executioner
Zap Executioner Bandit
P.E.K.K.A

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