My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Skeleton Barrel Royal Recruits Musketeer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Royal Recruits
Giant Snowball
Skeletons Skeleton Barrel Royal Recruits Musketeer
Zap
Skeletons Skeleton Barrel
Barbarian Barrel
Skeletons Knight Skeleton Barrel Royal Recruits Musketeer
The Log
Skeletons Skeleton Barrel Royal Recruits Musketeer
Earthquake
Skeletons
Arrows
Skeletons Skeleton Barrel Royal Recruits
Royal Delivery
Skeletons Knight Skeleton Barrel Royal Recruits Musketeer Mother Witch
Fireball
Skeleton Barrel Musketeer Mother Witch
Poison
Skeleton Barrel Royal Recruits Musketeer Mother Witch
Lightning
Knight Musketeer Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Royal Recruits Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Knight Skeleton Barrel Musketeer Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Knight Skeleton Barrel Royal Recruits Musketeer Mother Witch
Arrows
Zap Knight Skeleton Barrel Mother Witch
Knight
Skeleton Barrel Musketeer Zap Arrows Mother Witch
Skeleton Barrel
Knight Zap Arrows Royal Recruits Musketeer
Royal Recruits
Zap Skeleton Barrel Musketeer
Musketeer
Knight Zap Skeleton Barrel Royal Recruits
Mother Witch
Zap Arrows Knight

Defense Synergies 2 11

Skeletons
Musketeer Zap Knight
Zap
Skeletons Arrows Knight Skeleton Barrel Musketeer Mother Witch
Arrows
Zap Knight Mother Witch
Knight
Musketeer Skeletons Zap Arrows Mother Witch
Skeleton Barrel
Zap Musketeer
Royal Recruits
Musketeer
Skeletons Knight Zap Skeleton Barrel
Mother Witch
Zap Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Royal Recruits Musketeer
Skeletons Zap Knight Royal Recruits Musketeer
Skeletons Knight Royal Recruits Musketeer
Royal Recruits Skeletons Knight Musketeer
Arrows Royal Recruits
Arrows Skeletons Zap Musketeer Mother Witch
Musketeer Zap Arrows
Zap Arrows Skeleton Barrel Royal Recruits Musketeer
Skeletons Royal Recruits Musketeer
Knight Skeletons Royal Recruits Musketeer
Mother Witch Skeletons Zap Arrows Knight Royal Recruits Musketeer
Arrows Musketeer Zap
Royal Recruits Skeletons Zap Knight Musketeer
Zap Arrows Royal Recruits
Royal Recruits Knight
Zap Royal Recruits
Skeletons Arrows Knight Royal Recruits Musketeer
Arrows Zap Knight Royal Recruits Musketeer
Zap Arrows Knight Royal Recruits Musketeer Mother Witch
Royal Recruits Musketeer
Royal Recruits Arrows Knight Musketeer Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeletons Zap
Zap Arrows Knight Skeleton Barrel Musketeer
Royal Recruits Skeletons Zap Knight Musketeer
Royal Recruits Zap Knight Musketeer
Royal Recruits Skeletons Knight Musketeer
Arrows Mother Witch Skeletons Zap Skeleton Barrel Musketeer
Royal Recruits Skeletons Knight Musketeer
Knight Royal Recruits
Zap Royal Recruits Skeletons Knight
Royal Recruits Skeletons Musketeer
Knight Royal Recruits Musketeer
Royal Recruits Zap Arrows
Royal Recruits Skeletons Knight
Royal Recruits Musketeer
Royal Recruits Skeletons Zap Knight Musketeer
Arrows Zap Royal Recruits Musketeer Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Royal Recruits Musketeer
Arrows Zap Skeleton Barrel Musketeer
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Royal Recruits Musketeer
Zap Arrows
Arrows Mother Witch Zap Skeleton Barrel Musketeer
Arrows Musketeer
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel
Musketeer
Zap Arrows Knight Skeleton Barrel Royal Recruits Musketeer
Zap Arrows Musketeer
Knight Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Zap Arrows Skeleton Barrel Musketeer
Zap Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Royal Recruits Musketeer
Arrows
Zap Arrows Skeleton Barrel Musketeer
Zap Arrows Skeleton Barrel Mother Witch
Musketeer
Arrows
Musketeer
Zap Arrows Skeleton Barrel Royal Recruits Musketeer
Zap Arrows Mother Witch
Arrows Zap Skeleton Barrel Musketeer
Zap Arrows Skeleton Barrel Musketeer
Zap Arrows Skeleton Barrel Musketeer
Zap Arrows Musketeer Mother Witch
Zap Skeleton Barrel Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Skeleton Barrel Royal Recruits Musketeer
Zap Arrows Musketeer
Arrows
Knight Musketeer
Arrows Zap Skeleton Barrel Musketeer
Zap Arrows
Royal Recruits Musketeer
Zap Royal Recruits Musketeer
Zap Musketeer
Zap Skeleton Barrel Royal Recruits Musketeer

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