My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Flying Machine Witch Inferno Dragon
Zap
Skeletons Flying Machine Witch Inferno Dragon
Barbarian Barrel
Skeletons Witch
The Log
Skeletons Mini P.E.K.K.A Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Flying Machine Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Flying Machine Witch P.E.K.K.A Inferno Dragon
Fireball
Flying Machine Witch Inferno Dragon
Poison
Flying Machine Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Mini P.E.K.K.A Flying Machine Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Mini P.E.K.K.A

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows P.E.K.K.A Mini P.E.K.K.A Flying Machine Witch
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows
Flying Machine
Zap P.E.K.K.A
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Flying Machine Witch
Inferno Dragon

Defense Synergies 1 15

Skeletons
Zap Mini P.E.K.K.A Flying Machine Witch P.E.K.K.A Inferno Dragon
Zap
Mini P.E.K.K.A Skeletons Arrows Flying Machine Witch P.E.K.K.A Inferno Dragon
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Arrows Witch
Flying Machine
Skeletons Zap P.E.K.K.A
Witch
Skeletons Zap Mini P.E.K.K.A
P.E.K.K.A
Skeletons Zap Arrows Flying Machine
Inferno Dragon
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeletons Zap Flying Machine Witch
Mini P.E.K.K.A Witch P.E.K.K.A Skeletons Inferno Dragon
Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon Skeletons
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Skeletons Zap Flying Machine
Inferno Dragon Zap Arrows Flying Machine Witch
Zap Arrows Flying Machine P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon Skeletons
Skeletons Mini P.E.K.K.A
Witch Skeletons Zap Arrows Flying Machine
Arrows Inferno Dragon Zap Flying Machine Witch
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Flying Machine Witch
Zap Arrows Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Skeletons Arrows Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Zap Flying Machine Witch
Zap Arrows Witch Flying Machine Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Arrows Mini P.E.K.K.A Flying Machine Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Witch P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Flying Machine Inferno Dragon
P.E.K.K.A Skeletons Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Skeletons Mini P.E.K.K.A Witch Inferno Dragon
Arrows Skeletons Zap Flying Machine Witch
Mini P.E.K.K.A P.E.K.K.A Skeletons Flying Machine Witch
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Skeletons Mini P.E.K.K.A Flying Machine Witch Inferno Dragon
Witch P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A Flying Machine Witch
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Skeletons Witch
Flying Machine Witch
Witch Skeletons Zap Mini P.E.K.K.A Flying Machine P.E.K.K.A Inferno Dragon
Arrows Zap Mini P.E.K.K.A Flying Machine Witch P.E.K.K.A Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Zap Arrows
Arrows Zap Flying Machine Witch
Arrows Flying Machine Witch
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Mini P.E.K.K.A
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine Witch
Arrows Flying Machine
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Flying Machine
Zap Arrows Flying Machine Witch
Arrows
Zap Arrows Flying Machine
Zap Arrows Witch
Witch Inferno Dragon
Arrows Zap Flying Machine Witch
Zap Arrows Flying Machine Witch
Zap Arrows
Zap Arrows Flying Machine Witch
Zap Flying Machine Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Flying Machine Witch
Zap Arrows Flying Machine Witch
Arrows
Mini P.E.K.K.A Flying Machine
Arrows Zap Flying Machine
Zap Arrows
Flying Machine P.E.K.K.A
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Witch
P.E.K.K.A Inferno Dragon

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