My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon Lumberjack
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Lumberjack
The Log
Skeletons Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Inferno Dragon Lumberjack
Poison
Lightning
Mini P.E.K.K.A Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Mini P.E.K.K.A Inferno Dragon Lumberjack Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Mini P.E.K.K.A Lumberjack Mega Knight
Arrows
Zap Mini P.E.K.K.A Lightning Lumberjack Mega Knight
Mini P.E.K.K.A
Zap Arrows Lightning Lumberjack Mega Knight
Lightning
Arrows Mini P.E.K.K.A
Inferno Dragon
Mega Knight
Lumberjack
Zap Arrows Mini P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Mini P.E.K.K.A Lumberjack

Defense Synergies 3 11

Skeletons
Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap
Mini P.E.K.K.A Mega Knight Skeletons Arrows Inferno Dragon Lumberjack
Arrows
Mega Knight Zap Mini P.E.K.K.A Lightning Lumberjack
Mini P.E.K.K.A
Zap Skeletons Arrows
Lightning
Arrows
Inferno Dragon
Skeletons Zap Mega Knight
Lumberjack
Skeletons Zap Arrows
Mega Knight
Zap Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Mini P.E.K.K.A Inferno Dragon Lumberjack Skeletons Zap Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Skeletons Lightning Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Skeletons Mega Knight
Lightning Arrows Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Skeletons Zap Lumberjack Mega Knight
Lightning Inferno Dragon Zap Arrows
Lightning Zap Arrows Mega Knight
Mini P.E.K.K.A Inferno Dragon Skeletons Lumberjack
Skeletons Mini P.E.K.K.A Lumberjack Mega Knight
Skeletons Zap Arrows Lumberjack Mega Knight
Arrows Inferno Dragon Zap
Mini P.E.K.K.A Lumberjack Mega Knight Skeletons Zap Lightning
Mega Knight Zap Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Zap Mini P.E.K.K.A Lightning Inferno Dragon Lumberjack Mega Knight
Mega Knight Skeletons Arrows Mini P.E.K.K.A Lumberjack
Arrows Mega Knight Zap Lumberjack
Zap Arrows Inferno Dragon Lumberjack Mega Knight
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mega Knight Arrows Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Skeletons Zap
Zap Arrows Mini P.E.K.K.A Lightning Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Lumberjack Mega Knight Zap
Skeletons Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Arrows Skeletons Zap
Mini P.E.K.K.A Skeletons Lightning Lumberjack
Mini P.E.K.K.A Mega Knight Inferno Dragon Lumberjack
Zap Lightning Mega Knight Skeletons Mini P.E.K.K.A Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Lumberjack
Lightning Mega Knight Zap Arrows
Mini P.E.K.K.A Lightning Mega Knight Skeletons Lumberjack
Mega Knight
Skeletons Zap Mini P.E.K.K.A Lightning Inferno Dragon Lumberjack
Arrows Mega Knight Zap Mini P.E.K.K.A Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap
Lightning Arrows
Lightning Arrows
Zap Arrows Mega Knight
Arrows Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Mini P.E.K.K.A Lumberjack
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Zap Arrows Mini P.E.K.K.A Mega Knight
Lightning Zap Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Lightning
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows
Lightning Zap Arrows
Zap Lightning
Lightning Mini P.E.K.K.A
Lightning Zap Arrows Mega Knight
Zap Lightning Arrows
Mega Knight
Arrows Lightning
Zap Lightning
Lightning Zap Arrows
Arrows
Lightning Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Zap Lightning
Lightning Zap Arrows
Mega Knight
Zap Lightning
Zap Lightning
Lightning Zap Mega Knight
Inferno Dragon
Lightning Mega Knight

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