My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Valkyrie Witch
The Log
Skeletons Mini P.E.K.K.A Hog Rider Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Hog Rider Witch
Fireball
Hog Rider Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Mini P.E.K.K.A Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Hog Rider Mini P.E.K.K.A Valkyrie Witch Mega Knight
Arrows
Zap Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Valkyrie Hog Rider Mega Knight
Valkyrie
Hog Rider Zap Mini P.E.K.K.A Witch
Hog Rider
Zap Arrows Valkyrie Mini P.E.K.K.A Witch Mega Knight
Witch
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Arrows Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 3 12

Skeletons
Zap Mini P.E.K.K.A Witch
Zap
Mini P.E.K.K.A Mega Knight Skeletons Arrows Valkyrie Witch
Arrows
Mega Knight Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Skeletons Arrows Valkyrie Witch
Valkyrie
Zap Arrows Mini P.E.K.K.A Witch
Hog Rider
Witch
Skeletons Zap Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Zap Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Mini P.E.K.K.A Skeletons Zap Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Skeletons Valkyrie
Mini P.E.K.K.A Witch Skeletons Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Skeletons Zap Valkyrie Mega Knight
Zap Arrows Witch
Zap Arrows Valkyrie Mega Knight
Mini P.E.K.K.A Witch Skeletons
Skeletons Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Witch Skeletons Zap Arrows Mega Knight
Arrows Zap Witch
Mini P.E.K.K.A Mega Knight Skeletons Zap Valkyrie Witch
Valkyrie Mega Knight Zap Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Arrows Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Mega Knight Zap Witch
Zap Arrows Valkyrie Witch Mega Knight
Mini P.E.K.K.A
Valkyrie Mega Knight Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Skeletons Zap Witch
Zap Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Skeletons Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Zap
Skeletons Mini P.E.K.K.A Valkyrie Witch Mega Knight
Arrows Skeletons Zap Witch
Mini P.E.K.K.A Skeletons Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Zap Mega Knight Skeletons Mini P.E.K.K.A Valkyrie Witch
Witch Skeletons
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mega Knight Zap Arrows Valkyrie
Mini P.E.K.K.A Mega Knight Skeletons Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Skeletons Zap Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mega Knight Zap Mini P.E.K.K.A Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie Mega Knight
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows Valkyrie
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Mega Knight
Zap Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch Mega Knight
Witch
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Arrows Witch
Zap Witch
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Witch
Zap Arrows Witch
Arrows
Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight
Mega Knight

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