My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Hog Rider Goblin Hut
Zap
Skeletons Minions Firecracker Goblin Hut
Barbarian Barrel
Skeletons Firecracker Goblin Hut
The Log
Skeletons Firecracker Hog Rider Goblin Hut
Earthquake
Skeletons Firecracker Hog Rider Goblin Hut
Arrows
Skeletons Minions Firecracker Goblin Hut
Royal Delivery
Skeletons Minions Firecracker Hog Rider Goblin Hut
Fireball
Minions Firecracker Hog Rider Goblin Hut
Poison
Minions Firecracker Goblin Hut
Lightning
Goblin Hut
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Minions Firecracker Hog Rider Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Minions

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Hog Rider Minions Goblin Hut Mega Knight
Arrows
Zap Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Zap Firecracker
Firecracker
Zap Hog Rider Minions Goblin Hut Mega Knight
Hog Rider
Zap Arrows Minions Firecracker Goblin Hut Mega Knight
Goblin Hut
Zap Firecracker Hog Rider Mega Knight
Mega Knight
Minions Zap Arrows Firecracker Hog Rider Goblin Hut

Defense Synergies 2 13

Skeletons
Zap Minions Firecracker Goblin Hut
Zap
Mega Knight Skeletons Arrows Minions Firecracker Goblin Hut
Arrows
Mega Knight Zap Goblin Hut
Minions
Skeletons Zap Firecracker Mega Knight
Firecracker
Skeletons Zap Minions Goblin Hut Mega Knight
Hog Rider
Goblin Hut
Skeletons Zap Arrows Firecracker
Mega Knight
Zap Arrows Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Goblin Hut
Skeletons Zap Minions Firecracker Goblin Hut Mega Knight
Goblin Hut Mega Knight Skeletons Minions
Goblin Hut Skeletons Minions Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Zap Minions Firecracker Mega Knight
Minions Zap Arrows Firecracker Goblin Hut
Zap Arrows Mega Knight
Skeletons Minions Goblin Hut
Skeletons Firecracker Mega Knight
Minions Skeletons Zap Arrows Firecracker Goblin Hut Mega Knight
Arrows Minions Zap Firecracker Goblin Hut
Goblin Hut Mega Knight Skeletons Zap Minions
Mega Knight Zap Arrows Minions Firecracker Goblin Hut
Goblin Hut Mega Knight
Zap Goblin Hut Mega Knight
Mega Knight Skeletons Arrows Minions Firecracker Goblin Hut
Arrows Mega Knight Zap Minions Firecracker Goblin Hut
Zap Arrows Minions Firecracker Goblin Hut Mega Knight
Goblin Hut
Mega Knight Arrows Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Goblin Hut
Zap Arrows Firecracker Mega Knight
Mega Knight Skeletons Zap Minions Goblin Hut
Mega Knight Zap
Skeletons Goblin Hut Mega Knight
Arrows Firecracker Skeletons Zap Minions Goblin Hut
Skeletons Minions Goblin Hut
Mega Knight
Zap Mega Knight Skeletons Minions Firecracker Goblin Hut
Skeletons Goblin Hut
Mega Knight Minions Goblin Hut
Mega Knight Zap Arrows
Mega Knight Skeletons
Firecracker Mega Knight
Goblin Hut Skeletons Zap Minions Firecracker
Arrows Minions Mega Knight Zap Firecracker Goblin Hut
Zap Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows Goblin Hut
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Minions
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Minions
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker Goblin Hut
Arrows Minions Firecracker
Zap Arrows Firecracker Goblin Hut
Zap Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut Mega Knight
Arrows
Minions
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Minions Firecracker Goblin Hut
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Minions Goblin Hut
Zap Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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