My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Inferno Dragon Night Witch
Giant Snowball
Skeletons Goblin Barrel Inferno Dragon Night Witch
Zap
Skeletons Mortar Goblin Barrel Inferno Dragon Night Witch
Barbarian Barrel
Skeletons Mortar Goblin Barrel Night Witch
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Mortar Goblin Barrel
Arrows
Skeletons Goblin Barrel Night Witch
Royal Delivery
Skeletons Goblin Barrel Inferno Dragon Night Witch
Fireball
Mortar Goblin Barrel Inferno Dragon Night Witch
Poison
Mortar Night Witch
Lightning
Mortar Inferno Dragon Night Witch
Rocket
Mortar Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Goblin Barrel Mortar Inferno Dragon Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Mortar Night Witch Mega Knight
Arrows
Zap Mortar Goblin Barrel Night Witch Mega Knight
Mortar
Zap Arrows
Goblin Barrel
Arrows Mega Knight
Inferno Dragon
Mega Knight
Night Witch
Zap Arrows Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Goblin Barrel Night Witch

Defense Synergies 2 12

Skeletons
Zap Mortar Inferno Dragon Night Witch
Zap
Mega Knight Skeletons Arrows Mortar Inferno Dragon Night Witch
Arrows
Mega Knight Zap Mortar
Mortar
Skeletons Zap Arrows Inferno Dragon
Goblin Barrel
Inferno Dragon
Skeletons Zap Mortar Mega Knight
Night Witch
Skeletons Zap Mega Knight
Mega Knight
Zap Arrows Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar
Inferno Dragon Skeletons Zap Mortar Night Witch Mega Knight
Mortar Mega Knight Skeletons Inferno Dragon Night Witch
Inferno Dragon Night Witch Skeletons Mortar Mega Knight
Arrows Mega Knight
Arrows Skeletons Zap Night Witch Mega Knight
Inferno Dragon Zap Arrows Mortar Night Witch
Zap Arrows Mega Knight
Inferno Dragon Skeletons Mortar Night Witch
Skeletons Night Witch Mega Knight
Skeletons Zap Arrows Night Witch Mega Knight
Arrows Inferno Dragon Zap Night Witch
Mortar Night Witch Mega Knight Skeletons Zap
Mega Knight Zap Arrows Mortar Night Witch
Inferno Dragon Mortar Mega Knight
Zap Mortar Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Mortar Night Witch
Arrows Mortar Mega Knight Zap Night Witch
Zap Arrows Mortar Inferno Dragon Mega Knight
Mortar Inferno Dragon
Mega Knight Arrows Night Witch
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Arrows Mortar Inferno Dragon Mega Knight
Mega Knight Skeletons Zap
Mega Knight Zap Night Witch
Skeletons Inferno Dragon Night Witch Mega Knight
Arrows Skeletons Zap
Skeletons Night Witch
Mega Knight Inferno Dragon
Zap Mega Knight Skeletons Mortar Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Arrows
Mega Knight Skeletons Night Witch
Mega Knight
Skeletons Zap Mortar Inferno Dragon Night Witch
Arrows Mega Knight Zap Inferno Dragon
Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Zap
Arrows
Arrows
Zap Arrows Mortar Mega Knight
Arrows Zap
Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Night Witch
Zap Arrows Mortar
Zap Arrows
Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar Mega Knight
Arrows Mortar
Night Witch
Zap Arrows Mortar Mega Knight
Zap Arrows Mortar Mega Knight
Night Witch Mega Knight
Arrows
Zap Arrows Mortar
Zap Arrows Mortar Mega Knight
Inferno Dragon
Arrows Mortar Zap
Zap Arrows Mortar Mega Knight
Zap Arrows Mortar
Zap Arrows Night Witch
Zap
Night Witch
Zap Arrows Mortar Night Witch Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Night Witch
Zap Arrows
Arrows
Mega Knight
Arrows Zap Mortar
Zap Arrows
Mega Knight
Zap
Zap
Zap Mortar Mega Knight
Inferno Dragon
Mortar Mega Knight

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