My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Prince
Barbarian Barrel
Skeletons
The Log
Skeletons Prince
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Prince Electro Dragon
Fireball
Electro Dragon
Poison
Electro Dragon
Lightning
Prince Electro Dragon Goblinstein
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Arrows Prince Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Prince Electro Dragon The Log Mega Knight
Arrows
Zap Prince Mega Knight
Prince
Zap Mega Knight Arrows The Log
Electro Dragon
Zap Mega Knight
The Log
Zap Prince Mega Knight
Mega Knight
Prince Zap Arrows Electro Dragon The Log
Goblinstein

Defense Synergies 3 11

Skeletons
Zap Prince Electro Dragon The Log
Zap
Mega Knight Skeletons Arrows Prince Electro Dragon The Log
Arrows
Mega Knight Zap Prince
Prince
The Log Skeletons Zap Arrows
Electro Dragon
Skeletons Zap The Log
The Log
Prince Skeletons Zap Electro Dragon Mega Knight
Mega Knight
Zap Arrows The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon The Log
Skeletons Zap Prince Electro Dragon The Log Mega Knight
Prince Mega Knight Skeletons Electro Dragon
Prince Skeletons Electro Dragon Mega Knight
Arrows Prince The Log Mega Knight
Arrows The Log Skeletons Zap Electro Dragon Mega Knight
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon The Log Mega Knight
Skeletons Prince
Skeletons Prince Mega Knight
Skeletons Zap Arrows Electro Dragon The Log Mega Knight
Arrows Zap Electro Dragon
Prince Mega Knight Skeletons Zap Electro Dragon The Log
Mega Knight Zap Arrows Prince Electro Dragon The Log
Prince Mega Knight
Zap Prince The Log Mega Knight
Mega Knight Skeletons Arrows Prince Electro Dragon
Arrows Mega Knight Zap Prince Electro Dragon The Log
Zap Arrows The Log Electro Dragon Mega Knight
Prince
Mega Knight Arrows Prince Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Prince
Zap Arrows Prince Electro Dragon The Log Mega Knight
Mega Knight Skeletons Zap Prince Electro Dragon The Log
Prince Mega Knight Zap The Log
Skeletons Prince Mega Knight
Arrows Skeletons Zap Electro Dragon
Prince Skeletons
Mega Knight Prince
Zap Electro Dragon Mega Knight Skeletons Prince The Log
Skeletons
Mega Knight Prince Electro Dragon
Mega Knight Zap Arrows Prince The Log
Prince Mega Knight Skeletons
Electro Dragon Mega Knight
Electro Dragon Skeletons Zap Prince The Log
Arrows Mega Knight Zap Electro Dragon The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Zap Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Prince The Log
Zap Arrows The Log Mega Knight
Arrows Zap Electro Dragon
Arrows The Log
Arrows The Log Zap Electro Dragon
Arrows The Log Zap Electro Dragon
Prince Electro Dragon
Zap Arrows Prince Electro Dragon The Log
Zap Arrows Electro Dragon
The Log
Arrows Electro Dragon
Zap Arrows Prince The Log
Zap Arrows Electro Dragon The Log
Arrows Electro Dragon The Log Mega Knight
Arrows
Zap Arrows Prince Electro Dragon The Log Mega Knight
Zap Arrows Electro Dragon The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Zap Arrows Electro Dragon The Log
Zap Arrows The Log Electro Dragon Mega Knight
Arrows The Log Zap Electro Dragon
Zap Arrows Prince Electro Dragon The Log Mega Knight
Zap Arrows The Log
Zap Arrows Electro Dragon
Zap Electro Dragon
Zap Arrows Electro Dragon The Log Mega Knight
Zap Arrows Electro Dragon
Prince Mega Knight
Arrows The Log
Zap Prince Electro Dragon
Zap Arrows Electro Dragon
Arrows The Log
Prince Electro Dragon Mega Knight
Arrows The Log Zap Electro Dragon
Zap Arrows
Prince Electro Dragon Mega Knight
Zap Electro Dragon The Log
Zap Electro Dragon
Electro Dragon Zap Prince The Log Mega Knight
Prince
Electro Dragon Mega Knight

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