My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Suspicious Bush Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Prince Sparky
Giant Snowball
Skeletons Skeleton Barrel
Zap
Skeletons Skeleton Barrel Inferno Tower Prince Sparky
Barbarian Barrel
Skeletons Skeleton Barrel Inferno Tower Sparky
The Log
Skeletons Skeleton Barrel Suspicious Bush Prince Sparky
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Skeleton Barrel Suspicious Bush
Royal Delivery
Skeletons Skeleton Barrel Prince Sparky
Fireball
Skeleton Barrel Suspicious Bush Inferno Tower Sparky
Poison
Skeleton Barrel Suspicious Bush Inferno Tower Sparky
Lightning
Inferno Tower Prince Sparky
Rocket
Inferno Tower Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Suspicious Bush Inferno Tower Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Suspicious Bush Arrows Skeleton Barrel Inferno Tower Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Suspicious Bush Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Prince Sparky Skeleton Barrel
Arrows
Zap Sparky Skeleton Barrel Prince
Skeleton Barrel
Zap Arrows Prince Sparky
Suspicious Bush
Inferno Tower
Prince
Zap Arrows Skeleton Barrel
Sparky
Zap Arrows Skeleton Barrel

Defense Synergies 0 13

Skeletons
Zap Inferno Tower Prince Sparky
Zap
Skeletons Arrows Skeleton Barrel Inferno Tower Prince Sparky
Arrows
Zap Inferno Tower Prince Sparky
Skeleton Barrel
Zap
Suspicious Bush
Inferno Tower
Skeletons Zap Arrows Prince
Prince
Skeletons Zap Arrows Inferno Tower
Sparky
Skeletons Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Inferno Tower Sparky
Inferno Tower Sparky Skeletons Zap Prince
Inferno Tower Prince Sparky Skeletons
Inferno Tower Prince Sparky Skeletons
Arrows Prince Sparky
Arrows Skeletons Zap
Inferno Tower Zap Arrows
Zap Arrows Skeleton Barrel Inferno Tower Sparky
Inferno Tower Sparky Skeletons Prince
Skeletons Inferno Tower Prince Sparky
Skeletons Zap Arrows
Arrows Inferno Tower Zap
Inferno Tower Prince Sparky Skeletons Zap
Sparky Zap Arrows Prince
Inferno Tower Sparky Prince
Inferno Tower Zap Prince Sparky
Sparky Skeletons Arrows Inferno Tower Prince
Arrows Zap Prince
Zap Arrows
Sparky Inferno Tower Prince
Arrows Prince Sparky
Inferno Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Inferno Tower Prince Sparky
Zap Arrows Skeleton Barrel Prince
Skeletons Zap Inferno Tower Prince Sparky
Prince Zap Inferno Tower Sparky
Inferno Tower Skeletons Prince Sparky
Arrows Skeletons Zap Skeleton Barrel
Prince Sparky Skeletons Inferno Tower
Inferno Tower Prince Sparky
Zap Skeletons Inferno Tower Prince Sparky
Inferno Tower Skeletons Sparky
Inferno Tower Prince Sparky
Zap Arrows Prince
Prince Skeletons Inferno Tower Sparky
Sparky
Inferno Tower Sparky Skeletons Zap Prince
Arrows Zap Inferno Tower Sparky
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Sparky
Arrows Zap Skeleton Barrel
Arrows Skeleton Barrel Sparky
Arrows Skeleton Barrel Prince Sparky
Zap Arrows Sparky
Arrows Zap Skeleton Barrel
Arrows Sparky
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel
Prince Sparky
Zap Arrows Skeleton Barrel Prince Sparky
Zap Arrows
Skeleton Barrel Sparky
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Prince Sparky
Zap Arrows Skeleton Barrel Sparky
Arrows Skeleton Barrel Sparky
Arrows Sparky
Sparky
Zap Arrows Skeleton Barrel Prince Sparky
Zap Arrows Skeleton Barrel
Prince Sparky
Arrows
Prince Sparky
Zap Arrows Skeleton Barrel
Zap Arrows Sparky
Arrows Zap Skeleton Barrel Sparky
Zap Arrows Skeleton Barrel Prince Sparky
Zap Arrows Skeleton Barrel Sparky
Zap Arrows Sparky
Zap Skeleton Barrel
Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Prince Sparky
Arrows Sparky
Zap Skeleton Barrel Prince
Zap Arrows
Arrows
Prince Sparky
Arrows Zap Skeleton Barrel
Zap Arrows Sparky
Prince Sparky
Zap Sparky
Zap
Zap Skeleton Barrel Prince Sparky
Prince Sparky
Sparky

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