My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Valkyrie Electro Wizard
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie P.E.K.K.A Electro Wizard
Fireball
Tesla Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Tesla Valkyrie Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Tesla

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows P.E.K.K.A Electro Wizard Valkyrie
Arrows
Zap P.E.K.K.A
Tesla
Valkyrie
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Valkyrie
Electro Wizard
Zap P.E.K.K.A Valkyrie
Golden Knight

Defense Synergies 2 17

Skeletons
Tesla Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Skeletons Arrows Tesla Valkyrie P.E.K.K.A Golden Knight
Arrows
Zap Tesla Valkyrie P.E.K.K.A Golden Knight
Tesla
Skeletons Zap Arrows Valkyrie Electro Wizard
Valkyrie
Zap Arrows Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A
Skeletons Zap Arrows Valkyrie Electro Wizard
Electro Wizard
Zap Skeletons Tesla Valkyrie P.E.K.K.A
Golden Knight
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Electro Wizard Golden Knight
P.E.K.K.A Skeletons Zap Tesla Valkyrie Electro Wizard
Tesla P.E.K.K.A Skeletons Valkyrie Electro Wizard
Tesla P.E.K.K.A Skeletons Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Skeletons Zap Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Zap Arrows
Zap Arrows Tesla Valkyrie P.E.K.K.A Electro Wizard Golden Knight
Tesla P.E.K.K.A Skeletons
Skeletons Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Zap Arrows Tesla
Arrows Tesla Zap Electro Wizard
Tesla P.E.K.K.A Skeletons Zap Valkyrie Electro Wizard
Valkyrie Zap Arrows Tesla P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Tesla Electro Wizard
Zap Tesla P.E.K.K.A Electro Wizard
Tesla Skeletons Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Tesla Valkyrie Zap Electro Wizard Golden Knight
Zap Arrows Valkyrie Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Valkyrie Arrows Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Tesla Valkyrie
P.E.K.K.A Skeletons Zap Valkyrie Electro Wizard Golden Knight
Valkyrie P.E.K.K.A Zap Tesla Electro Wizard
P.E.K.K.A Skeletons Tesla Valkyrie
Arrows Skeletons Zap Tesla Electro Wizard
P.E.K.K.A Skeletons Tesla Valkyrie Electro Wizard
P.E.K.K.A Tesla Valkyrie
Zap P.E.K.K.A Electro Wizard Skeletons Valkyrie
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Valkyrie Golden Knight
P.E.K.K.A Zap Arrows Valkyrie Electro Wizard
P.E.K.K.A Skeletons Tesla Valkyrie Golden Knight
Tesla Valkyrie
Tesla Electro Wizard Skeletons Zap Valkyrie P.E.K.K.A Golden Knight
Arrows Valkyrie Zap Tesla P.E.K.K.A Electro Wizard Golden Knight
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Golden Knight
Arrows Zap Electro Wizard Golden Knight
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap
Arrows Zap Golden Knight
Electro Wizard
Zap Arrows Valkyrie Electro Wizard Golden Knight
Zap Arrows
Golden Knight
Arrows
Zap Arrows
Zap Arrows Golden Knight
Arrows
Arrows
Zap Arrows Electro Wizard
Zap Arrows Valkyrie Golden Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap Electro Wizard Golden Knight
Zap Arrows Golden Knight
Zap Arrows Golden Knight
Zap Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Electro Wizard Golden Knight
Zap Electro Wizard
Zap Electro Wizard Golden Knight
P.E.K.K.A

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