My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Valkyrie
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie P.E.K.K.A
Fireball
Poison
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Tornado Valkyrie Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Tornado P.E.K.K.A Valkyrie Mega Knight
Arrows
Zap P.E.K.K.A Lightning Mega Knight
Valkyrie
Zap Tornado P.E.K.K.A
Tornado
Zap P.E.K.K.A Valkyrie Mega Knight
Lightning
Arrows
P.E.K.K.A
Zap Arrows Tornado Valkyrie
Mega Knight
Zap Arrows Tornado

Defense Synergies 3 14

Skeletons
Zap Tornado P.E.K.K.A
Zap
Mega Knight Skeletons Arrows Valkyrie Tornado P.E.K.K.A
Arrows
Mega Knight Zap Valkyrie Tornado Lightning P.E.K.K.A
Valkyrie
Zap Arrows Tornado P.E.K.K.A
Tornado
P.E.K.K.A Skeletons Zap Arrows Valkyrie Mega Knight
Lightning
Arrows
P.E.K.K.A
Tornado Skeletons Zap Arrows Valkyrie
Mega Knight
Zap Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie
P.E.K.K.A Skeletons Zap Valkyrie Mega Knight
Tornado P.E.K.K.A Mega Knight Skeletons Valkyrie Lightning
P.E.K.K.A Skeletons Valkyrie Mega Knight
Lightning Arrows Valkyrie Tornado P.E.K.K.A Mega Knight
Arrows Tornado Skeletons Zap Valkyrie Mega Knight
Tornado Lightning Zap Arrows
Lightning Zap Arrows Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Valkyrie Mega Knight
Valkyrie Skeletons Zap Arrows Tornado Mega Knight
Arrows Zap Tornado
P.E.K.K.A Mega Knight Skeletons Zap Valkyrie Lightning
Valkyrie Mega Knight Zap Arrows Tornado P.E.K.K.A
P.E.K.K.A Mega Knight
Tornado Zap Lightning P.E.K.K.A Mega Knight
Mega Knight Skeletons Arrows Valkyrie Tornado P.E.K.K.A
Arrows Mega Knight Zap Valkyrie Tornado
Zap Arrows Valkyrie Tornado Mega Knight
P.E.K.K.A Tornado
Valkyrie Mega Knight Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Zap P.E.K.K.A
Zap Arrows Valkyrie Lightning Mega Knight
P.E.K.K.A Mega Knight Skeletons Zap Valkyrie Lightning
Valkyrie Lightning P.E.K.K.A Mega Knight Zap Tornado
P.E.K.K.A Skeletons Valkyrie Mega Knight
Arrows Skeletons Zap Tornado
P.E.K.K.A Skeletons Valkyrie Lightning
P.E.K.K.A Mega Knight Valkyrie
Zap Lightning P.E.K.K.A Mega Knight Skeletons Valkyrie Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Valkyrie
Lightning P.E.K.K.A Mega Knight Zap Arrows Valkyrie Tornado
Lightning P.E.K.K.A Mega Knight Skeletons Valkyrie
Valkyrie Mega Knight
Skeletons Zap Valkyrie Tornado Lightning P.E.K.K.A
Arrows Valkyrie Mega Knight Zap P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Zap Tornado
Lightning Arrows
Lightning Arrows Valkyrie
Zap Arrows Valkyrie Mega Knight
Arrows Zap Tornado
Arrows Tornado
Arrows Zap Tornado Lightning
Arrows Zap Tornado Lightning
Lightning Tornado
Lightning Zap Arrows Valkyrie Tornado
Lightning Zap Arrows Tornado
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows Mega Knight
Lightning Arrows Tornado
Lightning
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows Valkyrie Tornado Mega Knight
Lightning Mega Knight
Lightning Arrows Tornado
Tornado Lightning
Lightning Zap Arrows
Zap Arrows Tornado Valkyrie Mega Knight
Arrows Zap Tornado Lightning
Lightning Zap Arrows Tornado Mega Knight
Lightning Zap Arrows Tornado
Lightning Zap Arrows Tornado
Zap Lightning
Lightning
Lightning Zap Arrows Mega Knight
Zap Lightning Arrows
P.E.K.K.A Mega Knight
Arrows Lightning
Zap Lightning
Lightning Zap Arrows Tornado
Arrows
Lightning Valkyrie Mega Knight
Arrows Zap Lightning
Lightning Zap Arrows Tornado
P.E.K.K.A Mega Knight
Zap Tornado Lightning
Zap Tornado Lightning
Lightning Zap Tornado Mega Knight
P.E.K.K.A
Lightning Mega Knight

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