My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Valkyrie Wizard Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Arrows Valkyrie Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Arrows

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows P.E.K.K.A Electro Wizard Valkyrie
Arrows
Zap P.E.K.K.A
Valkyrie
Zap Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie Rage P.E.K.K.A
Rage
Wizard Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Valkyrie Wizard
Electro Wizard
Zap P.E.K.K.A Valkyrie Rage

Defense Synergies 1 15

Skeletons
Zap Wizard P.E.K.K.A Electro Wizard
Zap
Electro Wizard Skeletons Arrows Valkyrie P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Zap Arrows Wizard P.E.K.K.A Electro Wizard
Wizard
Skeletons Valkyrie P.E.K.K.A Electro Wizard
Rage
P.E.K.K.A
Skeletons Zap Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Skeletons Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
P.E.K.K.A Skeletons Zap Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Skeletons Zap Valkyrie Electro Wizard
Electro Wizard Zap Arrows Wizard
Zap Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons
Skeletons Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Zap Arrows Wizard
Arrows Zap Wizard Electro Wizard
P.E.K.K.A Skeletons Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Wizard Skeletons Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Zap Valkyrie Wizard Electro Wizard
Zap Arrows Valkyrie Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Valkyrie Wizard
P.E.K.K.A Skeletons Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeletons Valkyrie
Arrows Wizard Skeletons Zap Electro Wizard
P.E.K.K.A Skeletons Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Skeletons Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Skeletons Zap Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Wizard P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Electro Wizard
Zap Arrows Valkyrie Wizard Electro Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard Electro Wizard
Zap Arrows Valkyrie Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Arrows Wizard
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Zap Electro Wizard
Zap Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard

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