My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Witch Executioner Electro Wizard
The Log
Skeletons Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Witch Executioner P.E.K.K.A Electro Wizard
Fireball
Witch Executioner Electro Wizard
Poison
Witch Executioner Electro Wizard
Lightning
Witch Executioner Electro Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Electro Wizard Witch Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Electro Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows P.E.K.K.A Electro Wizard Witch Executioner Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Witch
Zap P.E.K.K.A Mega Knight
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Electro Wizard Witch Executioner
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Witch Executioner Electro Wizard

Defense Synergies 3 15

Skeletons
Zap Witch Executioner P.E.K.K.A Electro Wizard
Zap
Electro Wizard Mega Knight Skeletons Arrows Witch Executioner P.E.K.K.A
Arrows
Mega Knight Zap P.E.K.K.A
Witch
Skeletons Zap Electro Wizard Mega Knight
Executioner
Skeletons Zap Mega Knight
P.E.K.K.A
Skeletons Zap Arrows Electro Wizard
Electro Wizard
Zap Skeletons Witch P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Witch Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Skeletons Zap Witch Executioner Electro Wizard Mega Knight
Witch P.E.K.K.A Mega Knight Skeletons Executioner Electro Wizard
Witch P.E.K.K.A Skeletons Electro Wizard Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Skeletons Zap Executioner Electro Wizard Mega Knight
Electro Wizard Zap Arrows Witch Executioner
Zap Arrows P.E.K.K.A Electro Wizard Mega Knight
Witch P.E.K.K.A Skeletons
Skeletons Electro Wizard Mega Knight
Witch Executioner Electro Wizard Skeletons Zap Arrows Mega Knight
Arrows Executioner Zap Witch Electro Wizard
P.E.K.K.A Mega Knight Skeletons Zap Witch Electro Wizard
Executioner Mega Knight Zap Arrows Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Skeletons Arrows Witch Executioner P.E.K.K.A Electro Wizard
Arrows Mega Knight Zap Witch Executioner Electro Wizard
Zap Arrows Witch Executioner Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Arrows Witch Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Executioner Mega Knight
P.E.K.K.A Mega Knight Skeletons Zap Witch Electro Wizard
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Skeletons Witch Executioner Mega Knight
Arrows Executioner Skeletons Zap Witch Electro Wizard
P.E.K.K.A Skeletons Witch Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Skeletons Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight Skeletons Witch Executioner
Witch Executioner Mega Knight
Witch Electro Wizard Skeletons Zap Executioner P.E.K.K.A
Arrows Executioner Mega Knight Zap Witch P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner Electro Wizard
Arrows
Arrows
Executioner Zap Arrows Mega Knight
Arrows Executioner Zap Witch
Arrows Witch Executioner
Arrows Zap Executioner
Arrows Zap
Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Witch Executioner
Arrows Executioner Mega Knight
Arrows
Zap Arrows Executioner Electro Wizard Mega Knight
Zap Arrows Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Executioner Mega Knight
Witch
Arrows Zap Witch Executioner Electro Wizard
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Arrows Witch Executioner Electro Wizard
Zap Electro Wizard Witch
Zap Arrows Mega Knight
Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Zap Electro Wizard Witch
Zap Arrows Witch Executioner Electro Wizard
Arrows
Executioner Electro Wizard Mega Knight
Arrows Zap Executioner
Zap Arrows
Executioner P.E.K.K.A Mega Knight
Zap Witch Electro Wizard
Zap Witch Executioner Electro Wizard
Zap Witch Executioner Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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